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modinfo.lua 72.64 KB
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有意识的呼吸 提交于 2023-12-27 09:26 . 绝响
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name = "蘑菇慕斯 · 朝花夕拾󰀜"
version = "绝响"
description =
" 󰀃当前版本:冬季盛宴 "..version.. "󰀃\n\n"..
[[
蘑菇慕斯最后的版本,之后的版本会公开。
将移除所有未授权的功能。
新的名字是:时不我待·我偏要用!
󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚󰀚
󰀒:遇到问题请仔仔细细看设置, 无法解决请留言
󰀬:有疑问可添加Q群:603484152
󰀝:老玩家注意【门槛功能】的总开关是否打开
󰀍
]]
-- 第一章: 蝶蛹 : 技术的原始积累,大量摘抄花哨的功能
-- 第二章: 时不我待 :LUA语言的学习, 让我足以应付玩家的各种需求
-- 第三章: 朝花夕拾 :开发慕斯专享功能,重写过去难以解决的bug
-- 第四章: 狂想曲
-- 终章: 龙卷风
author = "呼吸"
forumthread = ""
api_version = 10
icon_atlas = "modicon.xml"
icon = "modicon.tex"
all_clients_require_mod = false
client_only_mod = true
dst_compatible = true
priority = -9998 -- insight优先级-10000, 勋章优先级-9999 越大越先加载,需要比勋章优先加载
-----------------------------------------------------------------------------------
-- 希望少一点BUG
-----------------------------------------------------------------------------------
-- 按键
local function AddOpt(desc,data,hover)
if hover then
return {description = desc, data = data, hover = hover}
else
return {description = desc, data = data}
end
end
local theKeys = {
AddOpt("关闭",false),
AddOpt("B",98),
AddOpt("C",99),
AddOpt("G",103),
AddOpt("H",104),
AddOpt("I",105,"该项是饥荒检查自身皮肤的默认按键, 不怕冲突可以选"),
AddOpt("J",106),
AddOpt("K",107),
AddOpt("L",108),
AddOpt("N",110),
AddOpt("O",111),
AddOpt("P",112),
AddOpt("R",114),
AddOpt("T",116),
AddOpt("V",118),
AddOpt("X",120),
AddOpt("Z",122),
AddOpt("减号-",45,"该项是OB视角的默认键位, 使用此快捷键请关闭OB视角"),
AddOpt("加号+",61,"该项是OB视角的默认键位, 使用此快捷键请关闭OB视角"),
AddOpt("鼠标 侧键A",1005,"不同鼠标可能不生效"),
AddOpt("鼠标 侧键B",1006,"不同鼠标可能不生效"),
AddOpt("关闭",false," ↑↑↑ 上面不是有关闭按钮嘛 ↑↑↑ ,干嘛要在这里关"),
AddOpt("<",44,"小于号或者逗号"),
AddOpt(">",46,"大于号或者小数点"),
AddOpt(":",59,"冒号或者分号"),
AddOpt("'",39,"单引号或者双引号"),
AddOpt("[",91,"左括号"),
AddOpt("]",93,"右括号"),
AddOpt("\\",92,"右斜杠"),
AddOpt("F1",282),
AddOpt("F2",283),
AddOpt("F3",284),
AddOpt("F4",285),
AddOpt("F5",286),
AddOpt("F6",287),
AddOpt("F7",288),
AddOpt("F8",289),
AddOpt("F9",290),
AddOpt("F10",291),
AddOpt("F11",292),
AddOpt("方向键(↑)",273),
AddOpt("方向键(↓)",274),
AddOpt("方向键(←)",276),
AddOpt("方向键(→)",275),
AddOpt("关闭",false," ↑↑↑ 上面不是有关闭按钮嘛 ↑↑↑ ,干嘛要在这里关"),
AddOpt("PageUp",280,"PageUp"),
AddOpt("PageDown",281,"PageDown"),
AddOpt("Home",278,"Home"),
AddOpt("Insert",277,"Insert"),
AddOpt("Delete",127,"Delete"),
AddOpt("End",279,"End"),
AddOpt("Pause",19,"Pause"),
AddOpt("Scroll Lock",145,"Scroll Lock"),
AddOpt("CAPSLOCK大写锁定",301,"CAPSLOCK大写锁定"),
AddOpt("左ALT",308,"游戏默认的检查键, 请确保不冲突再使用此按键"),
AddOpt("右ALT",307,"游戏默认的检查键, 请确保不冲突再使用此按键"),
AddOpt("左CTRL",306,"左CTRL"),
AddOpt("右CTRL",305,"右CTRL"),
AddOpt("右Shift",303,"右Shift"),
AddOpt("小键盘0",256,"小键盘0"),
AddOpt("小键盘1",257,"小键盘1"),
AddOpt("小键盘2",258,"小键盘2"),
AddOpt("小键盘3",259,"小键盘3"),
AddOpt("小键盘4",260,"小键盘4"),
AddOpt("小键盘5",261,"小键盘5"),
AddOpt("小键盘6",262,"小键盘6"),
AddOpt("小键盘7",263,"小键盘7"),
AddOpt("小键盘8",264,"小键盘8"),
AddOpt("小键盘9",265,"小键盘9"),
AddOpt("小键盘 .",266,"小键盘 ."),
AddOpt("小键盘 /",267,"小键盘 /"),
AddOpt("小键盘 *",268,"小键盘 *"),
AddOpt("小键盘 -",269,"小键盘 -"),
AddOpt("小键盘 +",270,"小键盘 +"),
AddOpt("关闭",false," ↑↑↑ 上面不是有关闭按钮嘛 ↑↑↑ ,干嘛要在这里关"),
}
-------------------------------------------------------------------------------------
local theBoardKeys = {}
for i=1,#theKeys,1 do
theBoardKeys[i] = theKeys[i]
end
theBoardKeys[#theBoardKeys+1] = AddOpt("功能面板", "biubiu", "将该功能在功能面板显示")
------------------------------------------------------------------------------------
local theMiddleKeys = {}
for i=1,#theKeys,1 do
theMiddleKeys[i] = theKeys[i]
end
theMiddleKeys[#theMiddleKeys+1] = AddOpt("中键", "middle", "中键点击可收获或运行的锅为收取模式,别的为烹饪模式")
------------------------------------------------------------------------------------
local string = ""
local keysS = {"B","C","F","G","H","J","K","L","N","O","P","R","T","V","X","Z","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","CAPSLOCK","LAlt","RAlt","LCtrl","RCtrl","LShift","RShift",}
local keyslist_S = {}
for i = 1, #keysS do
keyslist_S[i] = {description = keysS[i], data = "KEY_"..string.upper(keysS[i])}
end
keyslist_S[#keyslist_S + 1] = {description = "关闭", data = false}
local colorlist = {
{description = "白色", data = "WHITE"},
{description = "红色", data = "FIREBRICK"},
{description = "橙色", data = "TAN"},
{description = "黄色", data = "LIGHTGOLD"},
{description = "绿色", data = "GREEN"},
{description = "青色", data = "TEAL"},
{description = "蓝色" , data = "OTHERBLUE"},
{description = "紫色", data = "DARKPLUM"},
{description = "粉红" , data = "ROSYBROWN"},
{description = "金色", data = "GOLDENROD"},
}
-------------------------------------------------------
-- 切骨甲/加燃料
local opt_percent = {
{description = "开启", data = 30, hover = "默认是30%"},
{description = "关闭", data = false},
{description = "5%", data = 5, hover = "最好不要带着低耐久魔光进帐篷"},
{description = "10%", data = 10, hover = "最好不要带着低耐久魔光进帐篷"},
{description = "20%", data = 20},
{description = "25%", data = 25},
{description = "50%", data = 50},
{description = "66%", data = 66, hover = "魔光护符刚好完全修复"},
{description = "75%", data = 75, hover = "骨头盔甲刚好完全修复"},
{description = "80%", data = 80},
{description = "90%", data = 90},
{description = "99%", data = 99, hover = "噩梦燃料的快速消耗方式"},
{description = "0%", data = -1, hover = "自动切骨甲的设置, 使其只能自动切"},
}
-----------------------------------------------------------------------------------
-- 分段标题
local function addTitle(title)
return {
name = "null",
label = title,
hover = nil,
options = {
{ description = "", data = 0 }
},
default = 0,
}
end
-----------------------------------------------------------------------------------
-- 季节时钟
local hud_scale_options = {}
for i = 1,21 do
local scale = (i-1)*5 + 50
hud_scale_options[i] = {description = ""..(scale*.01), data = scale}
end
-----------------------------------------------------------------------------------
-- 表情轮盘
local scalefactors = {}
for i = 1, 20 do
scalefactors[i] = {description = i/10, data = i/10}
end
-----------------------------------------------------------------------------------
-- 行为排队论
local function BuildNumConfig(start_num, end_num, step, percent)
local num_table = {}
local iterator = 1
local suffix = percent and "%" or ""
for i = start_num, end_num, step do
num_table[iterator] = {description = i..suffix, data = percent and i / 100 or i}
iterator = iterator + 1
end
return num_table
end
-----------------------------------------------------------------------------------
-- 物品信息
local ScaleValues = {}
for i=1, 15 do
ScaleValues[i] = {description = "" .. (i/10), data = (i/10)}
end
-----------------------------------------------------------------------------------
-- 几何布局
local percent_options = {}
for i = 1, 10 do
percent_options[i] = {description = i.."0%", data = i/10}
end
percent_options[11] = {description = "不限", data = false}
local placer_color_options = {
{description = " 绿", data = "green", },
{description = "蓝", data = "blue", },
{description = "红", data = "red", },
{description = "白", data = "white",},
{description = "黑", data = "black",},
}
local color_options = {}
for i = 1, #placer_color_options do
color_options[i] = placer_color_options[i]
end
color_options[#color_options+1] = {description = "亮白", data = "whiteoutline",}
color_options[#color_options+1] = {description = "浅黑", data = "blackoutline",}
local hidden_option = {description = "隐藏", data = "hidden",}
placer_color_options[#placer_color_options+1] = hidden_option
color_options[#color_options+1] = hidden_option
-----------------------------------------------------------------------------------
local wortox_opt = {}
for i = 0,30 do
if (i == 12) then
wortox_opt[i] = {hover = "12可以防止击杀大型boss爆魂",data = i,description=i}
elseif (i > 20) then
wortox_opt[i] = {hover = "超出上限,但是支持某些模组", data = i,description=i}
else
wortox_opt[i] = {data = i,description=i,}
end
end
-----------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
configuration_options =
{
addTitle("模组提示"),
{
name = "sw_tip",
label = "屏幕提示",
hover = "部分提示语句的显示位置",
options = {
{description = "开启", data = "head", hover = "默认, 语句将会出现在人物头顶"},
{description = "自己的聊天栏", data = "chat", hover = "在聊天栏的位置(仅自己可见)【旧版鸡尾酒】"},
{description = "全局的聊天栏", data = "announce", hover = "警告:所有人都能看到你的提示消息!"},
{description = "关闭", data = false},
},
default = "head",
},
{
name = "sw_debugger",
label = "智能模组",
hover = "会显示冲突的模组, 另外该功能会关闭其他可能冲突的功能",
options = {
-- {description = "奇怪的崩溃", data = "shutup",hover = "发生某些奇怪的崩溃后选择此项@#¥%……&*?"},
{description = "开启", data = true,hover = "帮你解决各种闪退问题,并提供技术支持"},
{description = "警告", data = "jinggao", hover = "该功能关闭后将不再检查冲突的模组!(按右选择确认关闭)",},
{description = "再次警告", data = "jinggao2", hover = "关了以后发生闪退就别反馈了",},
{description = "确认关闭", data = false, hover = "该功能关闭后模组问题请自负!"},
},
default = true,
},
addTitle("记忆力+"),
{
name = "sw_memory",
label = "开关",
hover = "慕斯专享功能, 独立的数据存储系统",
options = {
{description = "开启", data = 40},
{description = "天亮不卡顿", data = "startday", hover = "将不再天亮保存游戏数据,如果你自信游戏不会崩溃或者无需回档的话可以选此项"},
{description = "关闭", data = false},
},
default = 40,
},{
name = "sw_middle",
label = "中键查找",
hover = "中键点击物品栏自动放置物品进箱子,点击配方自动打开包含物品的箱子",
options = {
{description = "开启", data = true, hover = "默认是鼠标中键,你可以修改绑定其他侧键!"},
{description = "鼠标上侧键", data = 1006, hover = "游戏内自己试试,也有可能是下侧键"},
{description = "鼠标下侧键", data = 1005, hover = "游戏内自己试试,也有可能是上侧键"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_minisign",
label = "智能小木牌",
hover = "该功能遇到服务器的版本会自动关闭, 所以无需担心",
options = {
{description = "开启", data = true, hover = "你也可以在【功能面板】中实时开关显示"},
{description = "更多容器", data = "more", hover = "冰箱和盐盒也显示木牌"},
{description = "关闭", data = false},
},
default = true,
},{
name = "wanda_rename",
label = "旺达表命名",
hover = "你可以为自己的溯源表和裂缝表取名。",
options = theBoardKeys,
default = "biubiu",
},{
name = "sw_bundle",
label = "打包纸记忆",
hover = "帮你记下来包了多少东西, 该功能遇到showme等模组会自动关闭",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_box",
label = "箱子物品高亮",
hover = "慕斯专享, 拿起物品时自动显示已经存在该物品的容器(红色表示该箱子满了)。同时地上物品会变绿",
options = colorlist,
default = "GREEN",
},
{
name = "sw_moreicons",
label = "更多地图图标",
hover = "虫洞标记的功能+定位天体+显示更多图标",
options = {
{description = "开启", data = true, hover = "如果启用了【功能面板】,将会有更多设置"},
{description = "虫洞不染色", data = "onlymap", hoverer = "不改变影响世界虫洞样子,仅染色地图图标"},
{description = "关闭", data = false},
},
default = true,
},
addTitle("季节时钟"),
{
name = "sw_shizhong",
label = "开关",
hover = "显示当前世界温度、季节、月相等等, 季节时钟的总开关[原模组ID:376333686][1.8.3]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_shizhong_UNIT",
label = "温度单位",
hover = "选择你想要的温度单位",
options = {
{description = "游戏单位", hover = "体温到0°过冷,70°过热", data = "T"},
{description = "摄氏度", hover = "体温到0°C过冷,35°C过热", data = "C"},
{description = "华氏度", hover = "体温到32°F过冷,158°F过热", data = "F"},
},
default = "T",
},
{
name = "shizhong_SHOWMOON",
label = "月相展示",
hover = "会有一个小月亮的图标提醒你今天的月相",
options = {
{description = "全天", data = 2, hover = "任何时候都能看到月相, 相当于便携的月晷"},
{description = "仅夜晚", data = 0, hover = "白天月相会隐藏起来,就像平时那样"},
{description = "夜晚黄昏", data = 1, hover = "从傍晚开始就能看到月相了"},
},
default = 2,
},
{
name = "shizhong_SHOWWORLDTEMP",
label = "世界温度",
hover = "展示世界当前的温度",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "shizhong_CAVE",
label = "洞穴时钟",
hover = "在洞穴没有天光的地方也会显示白天、黄昏、夜晚",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "shizhong_HUDSCALEFACTOR",
label = "HUD缩放",
hover = "缩放季节时钟的大小",
options = hud_scale_options,
default = 100,
},
addTitle("画面渲染"),
{
name = "sw_huazhi",
label = "开关",
hover = "游戏画面调节 的总开关",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_beauti",
label = "屏幕遮罩 - 滤镜面板",
hover = "沙暴和水中木等滤镜可以在游戏内实时开关了",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_naocan",
label = "脑残和谐 - 精神滤镜",
hover = "梦魇、启蒙、黑白、音效 等理智值的滤镜调节",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_filter",
label = "画质增强 - 四季滤镜",
hover = "对原版昏黄或蹭亮的画质进行调节,原【美颜滤镜】",
options = {
{description = "开启", data = true,hover = "此功能和下方【色彩调节】二选一"},
{description = "关闭", data = false, hover = "推荐此功能和下方【色彩调节】二选一"},
},
default = false,
},
{
name = "sw_color",
label = "色彩调节 - 定制滤镜",
hover = "需要在游戏内按键自定义滤镜。推荐此功能和上方【四季滤镜】二选一",
options = theBoardKeys,
default = "biubiu",
},
addTitle("表情轮盘"),
{
name = "sw_biaoqing",
label = "开关",
hover = "默认按下G快速做出各种表情 的总开关[原模组ID:352373173][1.8.1]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "biaoqing_KEYBOARDTOGGLEKEY",
label = "快捷键",
hover = "按下这个键唤出表情轮盘",
options = theKeys,
default = 103,
},
{
name = "biaoqing_SCALEFACTOR",
label = "轮盘大小",
hover = "缩放表情轮盘的大小",
options = scalefactors,
default = 1,
},
addTitle("超级宣告"),
{
name = "sw_xuangao",
label = "开关",
hover = "快捷宣告物品/状态 的总开关,支持宣告全屏物品、月圆、网络延迟",
options = {
{description = "开启", data = true, hover = "现已支持宣告任何实体!记得解锁珍宝柜的各种表情,让聊天内容更多彩。"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "xuangao_WHISPER",
label = "快捷键",
hover = "习惯性设置,在游戏中宣告可以加 Ctrl 键互相切换私密与公开",
options = {
{description = "Ctrl+Alt+Shift", data = true, hover = "Alt+Shift 只有附近玩家能看到;Ctrl+Alt+Shift 全部玩家都能看到"},
{description = "Alt+Shift", data = false, hover = "Alt+Shift 全部玩家都能看到;Ctrl+Alt+Shift 只有附近玩家能看到"},
},
default = true,
},
{
name = "xuangao_self",
label = "全屏宣告",
hover = "我这里有10个树精守卫。",
options = {
{description = "仅统计地面", data = true, hover = "人人为我。"},
{description = "身上物品也统计", data = false, hover = "我为人人。"},
},
default = true,
},
{
name = "xuangao_saobao",
label = "奇怪的宣告",
hover = "奇怪的宣告增加了!",
options = {
{description = "关闭", data = false, hover = "正常的快捷宣告"},
{description = "喵喵叫", data = "miao", hover = "请帮人家做个火腿棒,喵~♥"},
{description = "朕的天下", data = "boss", hover = "朕可以赏你一个火腿棒"},
{description = "捏捏怪", data = "nie", hover = "咱啥也不知道捏"},
{description = "星灵", data = "xklk", hover = "一日三餐没烦恼,老八秘制小汉堡󰀕"},
{description = "稻草人", data = "dcr", hover = "阿比盖尔,我们去玩吧"},
},
default = false,
},
addTitle("功能面板"),
{
name = "sw_mainboard",
label = "面板开关",
hover = "你可以通过点击此键 或 点击屏幕右下方小蝴蝶 开启此面板【中键拖动, 右键换皮肤】",
options = theKeys,
default = 283,
},
{
name = "sw_cookbook",
label = "烹饪指南",
hover = "一本菜谱",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_attack_dist",
label = "范围追踪",
hover = "包含攻击范围、海星清理远古提示,脚印追踪等",
options = theBoardKeys,
default = "biubiu",
},
-- {
-- name = "sw_shiguo",
-- label = "石果分组",
-- hover = "身上有空余格子且鼠标为空时,会10个一组丢石果,方便火药炸",
-- options = theBoardKeys,
-- default = "biubiu",
-- },
{
name = "sw_autofish",
label = "自动钓鱼",
hover = "手持鱼竿时能自动河钓, 身上有材料可以自动做鱼竿并钓鱼",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_autorow",
label = "自动划船",
hover = "划船动作会自动执行, 可以通过移动打断自动划船",
options = theBoardKeys,
default = "biubiu"
},
{
name = "wagstaff_tool_giver",
label = "风暴任务",
hover = "提示瓦格斯塔夫需要的工具, 以及自动完成!",
options = theBoardKeys,
default = "biubiu"
},
{
name = "sw_winchactivator",
label = "贝壳工厂",
hover = "奶奶岛反复打捞海里的最后一个垃圾/雕像就能无限刷贝壳了",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_snapping",
label = "耕地对齐",
hover = "刨地的,切换3x3,4x4,2x2,10坑模式【按住lshift+鼠标右键连续刨地】",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_wildfires",
label = "野火警告",
hover = "小萌新,你也不想不留神被烧家吧?",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_fishname",
label = "海钓助手",
hover = "辅助拉杆+显示鱼群的名字",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_shadowheart",
label = "上个雕像",
hover = "自动制作并丢弃雕像",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_myautocook",
label = "自动烹饪",
hover = "中键点击锅或按键启动,如果同时按住CTRL,就是【收取模式】",
options = theMiddleKeys,
default = "middle",
},
{
name = "sw_mapscan",
label = "地图扫描",
hover = "右键点击地图按钮开关扫描",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_starfish",
label = "刷新点预测",
hover = "自动种海星+分析刷新点",
options = theBoardKeys,
default = "biubiu",
},
-- {
-- name = "sw_tumbleweed",
-- label = " 风滚草预测",
-- hover = "路过沙漠自动预测风滚草的生成位置(只要圈起来以后就很方便啦)",
-- options = theBoardKeys,
-- default = "biubiu",
-- },
{
name = "sw_DAG",
label = "档案馆辅助",
hover = "靠近激活的远古档案馆, 携带【蒸馏的知识】或【空白勋章】自动做任务",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_rescue",
label = "发送Rescue",
hover = "按下后会发送/rescue 或者 /救命",
options = theBoardKeys,
default = "biubiu",
},
-- {
-- name = "sw_altarfinder",
-- label = "定位天体祭坛",
-- hover = "放置了天体探测仪后, 会在地图上显示天体科技的位置【支持能力勋章寻宝!】",
-- options = theBoardKeys,
-- default = "biubiu",
-- },
addTitle("门槛功能"),
{
name = "sw_cooler",
label = "总开关",
hover = "这部分功能不推荐萌新开启,需要一定的学习门槛",
options = {
{description = "启用", data = true, hover = "每个功能的具体用法需要自己慢慢研究!"},
{description = "关闭", data = false, hover = "萌新不推荐一键全部开启!挨个研究明白再决定!"},
},
default = false,
},
{
name = "sw_alter",
label = "皮肤组件",
hover = "将绝望石头盔和眼面具替换为天体王冠",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_info",
label = "信息组件",
hover = "图鉴和制作栏添加额外的信息显示",
options = {
{description = "开启", data = true, hover = "注意!该功能在遇到模组物品时可能崩溃!崩溃请关闭此功能!"},
{description = "物品代码", data = "code", hover = "制作栏将额外显示物品代码(图鉴本来就显示)"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_equipcontrol",
label = "装备大师",
hover = "像你这样的大师,走位一定很厉害",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_A",
label = "站撸模式",
hover = "为防止滥用, 请在兑换码处输入0-14解锁",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_wow",
label = "解除控制",
hover = "可以制作物品时可以打断玩家冰冻、催眠、跳跃虫洞的效果",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_hideshell",
label = "隐藏贝壳",
hover = "用于帮助寄居蟹打捞贝壳堆",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_dodge",
label = "自动闪避",
hover = "闪避部分BOSS和主教攻击(适用于旺达和恶魔人)",
options = theBoardKeys,
default = "biubiu",
},
-- {
-- name = "sw_skilltree",
-- label = "技能树控制",
-- hover = "两个新的按钮将出现再技能树两侧!",
-- options = {
-- {description = "开启", data = true, hover = "修改完切换存档才能生效"},
-- {description = "禁用", data = false, hover = "将不会添加两个按钮"},
-- },
-- default = true,
-- },
{
name = "sw_click",
label = "点击切装备",
hover = "将接管左键或右键的【检查】和【走向】动作!",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_autodragon",
label = "自动打龙蝇",
hover = "包含自动吹排箫,自动走位、自动打龙蝇(需要自己摆墙)",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_skinHistory",
label = "局内开启礼物",
hover = "无需科技开启礼物, 并添加一个【历史皮肤数据】的按钮,记录获得的皮肤",
options = {
{description = "开启", data = true, hover = "帮我自动开皮肤, 也记录历史皮肤数据"},
{description = "不要动我的礼物", data = "leavemealone", hover = "不要自动开皮肤, 但是记录部分历史皮肤数据"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_skinQueue",
label = "分解重复皮肤",
hover = "添加一个【分解重复皮肤】的按钮,帮助获得线轴",
options = {
{description = "开启", data = true, hover= "此功能开启后不能批量编织物品,一定要关了再编织!"},
{description = "强力分解", data = "chong", hover = "允许分解多余的不可编织的皮肤【挂直播掉落多余的皮肤】",},
{description = "关闭", data = false},
},
default = true,
},
addTitle("OB视角"),
{
name = "sw_OBC",
label = "开关",
hover = "OB视角 的总开关【蘑菇慕斯修改:+、-现在控制视角大小】",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "OBC_INITIAL_VIEW_MODE",
label = "初始视角",
hover = "进入游戏时显示的视角",
options = {
{description = "Default - 默认", data = 0},
{description = "Aerial - 高空", data = 1},
{description = "Vertical - 俯视", data = 2},
},
default = 0,
},
{
name = "OBC_FUNCTION_KEY_1",
label = "视野切换",
hover = "在默认/高空/俯视模式间切换视角 的快捷键",
options = theKeys,
default = false,
},
{
name = "OBC_FUNCTION_KEY_2",
label = "游戏HUD隐藏",
hover = "隐藏/显示游戏HUD 的快捷键",
options = theKeys,
default = 291,
},
{
name = "OBC_FUNCTION_KEY_3",
label = "自身角色隐藏",
hover = "隐藏/显示自身角色 的快捷键",
options = theKeys,
default = false,
},
{
name = "OBC_SWITCH_KEY_1",
label = "第二方视角",
hover = "固定视角到鼠标所指对象 的快捷键",
options = theKeys,
default = 111,
},
{
name = "OBC_SWITCH_KEY_2",
label = "第三方视角",
hover = "固定视角到鼠标所指位置 的快捷键",
options = theKeys,
default = false,
},
{
name = "OBC_RESET_KEY",
label = "快速切视角",
hover = "在自身与最近选定的实体/位置间切换 的快捷键",
options = theKeys,
default = 104,
},
addTitle("温蒂辅助"),
{
name = "sw_wendy",
label = "开关",
hover = "温蒂辅助的 总开关",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "wendy_summonkey",
label = "召唤与收回",
hover = "召唤或收回阿比盖尔的快捷键...",
options = theKeys,
default = 120,
},
{
name = "wendy_commandkey",
label = "激怒或安慰",
hover = "这个按键可以激怒或安慰阿比盖尔...",
options = theKeys,
default = 114,
},
{
name = "sw_ghost",
label = "帮助小惊吓",
hover = "在靠近丢失的玩具时, 脚下会有箭头指示",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
addTitle("沃托克斯辅助"),
{
name = "sw_wortox",
label = "开关",
hover = "沃托克斯辅助的 总开关",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "wortox_RELEASE_KEY",
label = "丢弃灵魂",
hover = "按下此键会丢弃一个灵魂",
options = theKeys,
default = 114,
},
{
name = "wortox_ex_btn",
label = "防止爆魂",
hover = "按下此键游戏内限制携带魂的数量",
options = theKeys,
default = 120,
},
{
name = "wortox_ex",
label = "爆魂上限",
hover = "设置携带最大数量的灵魂, 超过此数量就会自动丢魂【需开启上方防止爆魂】",
options = wortox_opt,
default = 18,
},
{
name = "wortox_hx",
label = "恶魔纵跃功",
hover = "鼠标中键可以进行一次最远的灵魂跳跃, 并用绿环或红环可视化跳跃终点",
options = {
{description = "开启", data = true, hover = "慕斯专享功能"},
{description = "关闭", data = false},
},
default = true,
},
addTitle("旺达辅助"),
{
name = "sw_wanda",
label = "开关",
hover = "旺达辅助的 总开关",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "wanda_display",
label = "生命显示",
hover = "【时间栏改变为生命栏】时间不在于多少, 在于如何你如何使用",
options = {
{description = "开启", data = true, hover = "默认是150HP的生命栏"},
{description = "60HP", data = "60HP", hover = "60HP的生命栏"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "wanda_watch",
label = "怀表时间",
hover = "【怀表下方显示恢复时间】差一年,一个月,一天,一个时辰,都不算一辈子",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
-- {
-- name = "wanda_weapon",
-- label = "修复警告表",
-- hover = "银色战车:自动为【警告表】添加噩梦燃料",
-- options = {
-- {description = "开启", data = 8, hover = "武器到8%时启用修复,更推荐下方的【快捷修复】功能"},
-- {description = "关闭", data = false},
-- {description = "25%", data = 25},
-- {description = "50%", data = 50},
-- {description = "75%", data = 75, hover = "修复到100%"},
-- },
-- default = 8,
-- },
{
name = "watch_heal",
label = "激活不老表",
hover = "不灭钻石:激活一个可用的【不老表】",
options = theKeys,
default = 120,
},
{
name = "watch_warp",
label = "激活倒走表",
hover = "白金之星:激活一个可用的【倒走表】",
options = theKeys,
default = 114,
},
{
name = "watch_recall",
label = "激活溯源表",
hover = "黄金体验:激活一个可用的【溯源表】",
options = theKeys,
default = false,
},
addTitle("沃尔夫冈辅助"),
{
name = "sw_lx",
label = "开关",
hover = "大力士辅助的 总开关",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_lx_auto",
label = "自动健身房",
hover = "强大健身房会自动使用",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_lx_dumbbell",
label = "自动举哑铃",
hover = "装备哑铃时按键举起哑铃, 没装备时按键装备哑铃",
options = theKeys,
default = 114,
},
{
name = "sw_lx_wait",
label = "挂机打转",
hover = "给挂机的玩家准备,开启后挂机不再掉落健身值",
options = theKeys,
default = 120,
},
{
name = "sw_dn_toss",
label = "别甩哑铃",
options = {
{description = "开启", data = true, hover = "上下牛、摸泰拉瑞亚时 别甩哑铃了!"},
{description = "关闭", data = false},
},
default = true,
},
addTitle("薇克巴顿辅助"),
{
name = "sw_autoread",
label = "自动读书",
hover = "按住CTRL点击书本可以自动阅读书籍(保留一次耐久)",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
addTitle("伍迪辅助"),
{
name = "sw_woodie_unequip",
label = "变身脱装备",
hover = "吃掉变身食物前脱掉身上的装备",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
addTitle("韦伯辅助"),
{
name = "sw_weibo",
label = "开关",
hover = "蜘蛛人辅助的 总开关",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "weibo_wake",
label = "快速吹哨",
hover = "使用韦伯哨子的快捷键...",
options = theKeys,
default = 114,
},
{
name = "weibo_give",
label = "快速投喂",
hover = "拿怪物肉投喂附近未跟随的蜘蛛的快捷键...",
options = theKeys,
default = 120,
},
-- addTitle("薇格弗德辅助"),
-- {
-- name = "sw_wigfrid",
-- label = "自动演唱",
-- hover = "携带战歌谱子时自动演唱",
-- options = {
-- {description = "开启", data = true},
-- {description = "关闭", data = false},
-- },
-- default = true,
-- },
addTitle("麦斯威尔辅助"),
{
name = "sw_well",
label = "开关",
hover = "老麦辅助的 总开关",
options = {
{description = "开启", data = true},
{description = "不要提示", data = "shutup", hover = "仍然可用此功能,但不再提示你用了哪个技能"},
{description = "关闭", data = false},
},
default = true,
}, {
name = "well_bind1",
label = "工作随从",
hover = "召唤 工作随从 的快捷键...",
options = theKeys,
default = false,
},
{
name = "well_bind2",
label = "战斗随从",
hover = "召唤 战斗随从 的快捷键...",
options = theKeys,
default = false,
},
{
name = "well_bind3",
label = "暗影陷阱",
hover = "召唤 暗影陷阱 的快捷键...",
options = theKeys,
default = false,
},
{
name = "well_bind4",
label = "暗影囚牢",
hover = "召唤 暗影囚牢 的快捷键...",
options = theKeys,
default = false,
},
{
name = "well_bind5",
label = "打开暗影秘典",
hover = "直接打开 暗影秘典 的快捷键",
options = theKeys,
default = 114,
},
{
name = "well_bind6",
label = "魔术师高礼帽",
hover = "直接打开 魔术师高礼帽 的快捷键",
options = theKeys,
default = 120,
},
addTitle("薇洛辅助"),
{
name = "sw_willow",
label = "开关",
hover = "薇洛辅助的 总开关",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "willow_bind1",
label = "催用余烬",
hover = "催动 余烬 的快捷键",
options = theKeys,
default = 114,
},
{
name = "willow_bind2",
label = "吸收余烬",
hover = "装备打火机并吸收余烬的快捷键",
options = theKeys,
default = 120,
},
addTitle("行为排队论"),
{
name = "sw_Q",
label = "开关",
hover = "行为排队论的 总开关[原模组ID:2325441848][1.090]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "Q_action_queue_key",
label = "排队键",
hover = "按住此键进行队列操作, 默认是左边的Shift",
options = keyslist_S,
default = "KEY_LSHIFT",
},
{
name = "Q_turf_grid_key",
label = "网格显示",
hover = "按下此键会在人物周围显示 11 × 11 大小的网格, 方便建家",
options = keyslist_S,
default = "KEY_F3",
},
{
name = "Q_auto_collect_key",
label = "自动采集",
hover = "按下此键开始自动采集, 比如砍树自动捡起木头, 挖矿自动捡矿物,收集周围的浆果等等",
options = keyslist_S,
default = "KEY_F4",
},
{
name = "Q_last_recipe_key",
label = "重复制作",
hover = "按下此键可以制作刚刚做过的东西",
options = keyslist_S,
default = "KEY_CAPSLOCK",
},
{
name = "Q_re_recipe",
label = "制作原料",
hover = "【重复制作】将允许制作原料,而不是呆呆的“还不能制作这个” ",
options = {
{description = "开启", data = true,},
{description = "关闭", data = false},
},
default = true,
},
{
name = "Q_farm_grid",
label = "耕作间隔",
hover = "3x3 耕地或 4x4 耕地",
options = {
{description = "3x3", data = "3x3", hover = "设置成3x3仅会在耕地上生效, 植物人在空地上种植会切换为4x4"},
{description = "4x4", data = "4x4"},
},
default = "3x3",
},
{
name = "Q_selection_color",
label = "选中颜色",
hover = "选中对象时对象展示的颜色",
options = colorlist,
default = "WHITE",
},
{
name = "Q_selection_opacity",
label = "选中透明度",
hover = "选中对象的透明度",
options = BuildNumConfig(5, 95, 5, true),
default = 0.5,
},
{
name = "Q_endless_deploy_key",
label = "自动下一行按键",
hover = "在横向框选的基础上自动连续种植或放置下一行",
options = keyslist_S,
default = false,
},
{
name = "Q_endless_deploy",
label = "自动下一行默认状态",
hover = "自动下一行默认状态",
options = {
{description = "开启", data = true, hover = "默认开启"},
{description = "关闭", data = false, hover = "默认关闭"},
},
default = false,
},
{
name = "Q_turf_grid_color",
label = "网格颜色",
hover = "大网格的颜色",
options = colorlist,
default = "WHITE",
},
{
name = "Q_double_click_range",
label = "选中范围",
hover = "周围可触发双击选中的范围",
options = BuildNumConfig(10, 160, 5),
default = 20,
},
{
name = "Q_tooth_trap_spacing",
label = "陷阱边距",
hover = "设置狗牙陷阱的边距",
options = BuildNumConfig(1, 4, 0.5),
default = 1.5,
},
{
name = "Q_snake",
label = "蛇形种植",
hover = "像贪吃蛇一样扭头种植, 一次种两行",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "Q_attack_queue",
label = "攻击队列",
hover = "手中有武器时可以让生物和建筑进入攻击队列, 建家或者设置触手阵时可以打开此功能批量打墙",
options = {
{description = "开启", data = true, hover = "如果同时开启排队论加强,手中有武器时将会同时选中并攻击生物"},
{description = "关闭", data = false, hover = "关闭后将无法批量打墙"},
},
default = true,
},
addTitle("排队论加强"),
{
name = "littledro",
label = "开关",
hover = "群友@littledro研究的结果:支持排队论自动切工具【原模组:排队论加强】",
options = {
{description = "开启", data = true, hover="排队论支持选择不同的目标并自动切工具"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "QAAQ_tool_container",
label = "工具位置",
hover = "选择工具在哪才能自动自动装备",
options = {
{description = "仅物品栏", data = 0},
{description = "仅背包", data = 1},
{description = "全部", data = 2},
},
default = 2,
},
{
name = "QAAQ_collect_items",
label = "收集物品",
hover = "自动收集的砍树模式收集哪些物品",
options = {
{description = "收集木头和种子", data = 0},
{description = "仅收集木头", data = 1},
{description = "仅收集种子", data = 2},
{description = "只铲不收集", data = 3},
{description = "只增加铲树根", data = 4},
},
default = 0,
},
{
name = "QAAQ_everything_chop",
label = "提灯砍树",
hover = "提灯砍树的操作",
options = {
{description = "开启", data = true,},
{description = "关闭", data = false},
},
default = false,
},
{
name = "QAAQ_crafting_allowed",
label = "自动制作工具",
hover = "工作队列中是否自动制造工具",
options = {
{description = "开启", data = true,},
{description = "关闭", data = false},
},
default = false,
},
addTitle("暴动时钟"),
{
name = "sw_phase",
label = "开关",
hover = "地下暴动时钟显示的 总开关[原模组ID:129878476][2.2]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "phase_VISIBLY_HAVE_MEDALLION",
label = "显示条件",
hover = "暴动时钟显示的条件",
options = {
{ description = "铥矿徽章", data = true , hover='当携带铥矿徽章才会开启暴动时钟',},
{ description = "总是显示", data = false , hover='始终显示暴动时钟',}
},
default = false,
},
{
name = "phase_SCALE",
label = "大小缩放",
hover = "设置暴动时钟的大小",
options = {
{ description = "100%", data = 1 },
{ description = "90%", data = 0.9 },
{ description = "80%", data = 0.8 },
{ description = "70%", data = 0.7 },
{ description = "60%", data = 0.6 },
{ description = "50%", data = 0.5 },
{ description = "40%", data = 0.4 },
{ description = "30%", data = 0.3 },
},
default = 1
},
addTitle("呼吸检测"),
{
name = "sw_huxi2",
label = "开关",
hover = "生物动态捕捉技术, 识别人物BUFF和部分BOSS的刷新时间",
options = {
{description = "开启", data = true, hover= "左键宣告, 右键修改刷新时间"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_huxi",
label = "更换样式",
hover = "按钮或者按键:选择要显示BUFF还是显示BOSS刷新, 或者都显示",
options = theBoardKeys,
default = "biubiu",
},
{
name = "sw_huxi_nothing",
label = "更改刷新",
hover = "如果修改了服务器BOSS刷新时间,需要点击手动修改![设置为 0 时该生物不再提示]",
options = {
{description = "右键点击", data = true, hover= "左键宣告, 右键修改刷新时间"},
},
default = true,
},
{
name = "sw_huxi_announce",
label = "自动宣告",
options = {
{description = "BOSS刷新宣告", data = "boss_spawn", hover = "龙蝇 已刷新!"},
{description = "BOSS击杀宣告", data = "boss_kill", hover = "龙蝇 已被击杀!"},
{description = "每日宣告", data = "boss_day", hover = "龙蝇 3天02分05秒刷新"},
{description = "老流氓", data = "boss_killer", hover = "杀了, 刷新, 每日都宣告"},
{description = "关闭", data = false, hover = "不再宣告"},
},
default = "boss_spawn",
},
addTitle("物品信息"),
{
name = "sw_item",
label = "开关",
hover = "物品信息显示的 总开关[原模组ID:2049203096][0.9.6]",
options = {
{description = "开启", data = true,},
{description = "关闭", data = false,},
},
default = true,
},
{
name = "item_INFO_SCALE",
label = "信息比例",
hover = "设置工具提示的信息比例",
options = ScaleValues,
default = 1.0,
},
{
name = "item_TIME_FORMAT",
label = "时间格式",
hover = "设置显示时间格式",
options = {
{description = "小时制", data = 0},
{description = "天数制", data = 1},
},
default = 1,
},
{
name = "item_showEquip",
label = "装备信息显示",
hover = "是否在右下角显示装备信息",
options = {
{description = "不显示", data = false, hover = "成为大佬后, 我就关了它, 右下角一堆Ui看着很乱"},
{description = "显示", data = true, hover = "我还是萌新, 想再了解饥荒的装备"},
},
default = false,
},
{
name = "item_SHOW_PREFABNAME",
label = "物品代码",
hover = "如果你想看到物品的代码名称可设置为开启",
options = {
{description = "显示", data = true},
{description = "关闭", data = false},
},
default = false,
},
addTitle("耕作先驱"),
{
name = "sw_gardeneer",
label = "开关",
hover = "耕作先驱功能的 总开关",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "gardeneer_location",
label = "显示位置",
hover = "园艺帽显示的位置",
options = {
{description = "功能面板", data = 8, hover = "在功能面板"},
{description = "右下角 ^", data = 1, hover = "在地图按钮的上面"},
{description = "右下角 <", data = 2, hover = "在地图按钮的左边"},
{description = "左下角", data = 3, hover = "在制作栏的下面"},
{description = "左上角", data = 4, hover = "在制作栏的上面"},
{description = "正上方", data = 5, hover = "正上方"},
{description = "右上角", data = 6, hover = "在状态显示的旁边"},
{description = "正右边", data = 7, hover = "在背包的后面"},
},
default = 8,
},
{
name = "gardeneer_knowallplants",
label = "图鉴解锁",
hover = "园艺图鉴是否完全解锁",
options = {
{description = "标准", data = false, hover = "园艺的数据和状态需要你去记录【原生图鉴】"},
{description = "仅种子", data = "seeds", hover = "种子的数据解锁,可以直接查看种子名"},
{description = "已研究", data = true, hover = "园艺图鉴完全解锁【你也不能记录园艺状态】"},
},
default = "seeds",
},
{
name = "sw_mySeedTex",
label = "种子贴图",
hover = "还原旧版种子贴图",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
addTitle("T键控制台"),
{
name = "sw_T",
label = "开关",
hover = "T键控制台总开关, 原作者不再维护, 版本12月3日1.1.2",
options = {
{description = "开启", data = true, hover = "滥用该功能会减少游戏体验!"},
{description = "关闭", data = false,},
},
default = true,
},
{
name = "GOP_TMIP_TOGGLE_KEY",
label = "快捷键",
hover = "按下此键显示T键控制台",
options = theKeys,
default = 116,
},
{
name="GOP_TMIP_CATEGORY_FONT_SIZE",
label="标签字体大小",
hover="如果你使用了其他字体,你可以在这里调整字体大小。",
options={
{description="12",data=12},{description="14",data=14},
{description="16",data=16},{description="18",data=18},
{description="20",data=20},{description="22",data=22},
{description="24",data=24},{description="26",data=26},
{description="28",data=28},{description="30",data=30},
},
default=24,
},
{
name="GOP_TMIP_DEBUG_FONT_SIZE",
label="菜单字体大小",
hover="如果你使用了其他字体,你可以在这里调整字体大小。",
options={
{description="12",data=12},{description="14",data=14},
{description="16",data=16},{description="18",data=18},
{description="20",data=20},{description="22",data=22},
{description="24",data=24},{description="26",data=26},
{description="28",data=28},{description="30",data=30},
},
default=24,
},
{
name="GOP_TMIP_DEBUG_MENU_SIZE",
label="调试菜单的宽度",
hover="如果你的分辨率为1920*1080及以上,你可以增加宽度获得更好的显示效果。",
options={
{description="450",data=450},{description="500",data=500},
{description="550",data=550},{description="600",data=600},
{description="650",data=650},{description="700",data=700},
},
default=550,
},
addTitle("其他功能"),
{
name = "sw_craftpot",
label = "智能锅",
hover = "预测烹饪锅的产出料理和料理属性[原模组ID:727774324][0.14.2]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_stat",
label = "状态变化",
hover = "精神值和血量的增加或减少会显示出来[原模组ID:1876137475][1.1]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_shutup",
label = "去除噪音",
hover = "包括装备、宠物、建筑、大便、捕鸟器、海浪地皮等各种音效",
options = {
{description = "开启", data = true},
{description = "关闭", data = false, hover = "该功能关闭需要退出重启游戏!"},
},
default = true,
},
{
name = "sw_warning",
label = "怪物警告",
hover = "在野狗, 蠕虫, 熊大, 巨鹿, 蚁狮来临之前发出提示【粉色字体】[原模组ID:1923504381][2.0.0]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_myunequip",
label = "耐久控制",
hover = "对于可以修复的装备1%时自动修复, 修复失败则自动脱落",
options = {
{description = "开启", data = true, hover = "自动脱落+自动修复+自加魔光+旺达武器修复+泰拉脱落"},
{description = "关闭自动修复", data = "not_sew", hover = "护符、旺达武器、各种提灯和装备将不再修复"},
{description = "关闭自动脱落", data = "not_add", hover = "你的装备仍然会自动修复,但耐久为1时不再脱落"},
{description = "关闭", data = false, hover = "你将禁用此功能"},
},
default = true,
},
{
name = "sw_connect",
label = "一键直连",
hover = "游戏内按下TAB保存服务器, 主页面可以直接连接已经保存的服务器",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
-- {
-- name = "sw_autofishing",
-- label = "海钓大师",
-- hover = "海钓上钩后可以帮助你自动拉鱼,按下CTRL+L查看更多信息",
-- options = {
-- {description = "开启", data = true, hover="注意!该功能需要开洞穴,否则换鱼铒会崩溃!"},
-- {description = "关闭", data = false},
-- },
-- default = true,
-- },
{
name = "sw_wall",
label = "不要打墙",
hover = "强制攻击不会打墙和南瓜灯, 除非按住CTRL去点",
options = {
{description = "开启", data = true, hover = "还包括不会攻击无敌状态的编织者, 克劳斯在周围时的食人花, 旺达不会打沙刺等"},
{description = "关闭", data = false},
},
default = true,
},
-- {
-- name = "sw_wormhole",
-- label = "虫洞标记",
-- hover = " 将虫洞标记成彩色并添加数字编号[原模组ID:1295277999][1.007]",
-- options = {
-- {description = "开启", data = true},
-- {description = "仅显示在地图", data = "onlymap", hover = "不给虫洞染色以及显示数字, 仅在地图上染色和显示数字"},
-- {description = "关闭", data = false},
-- },
-- default = true,
-- },
{
name = "sw_tele",
label = "传送标记",
hover = "传送生物后原地留下一个传送标记",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_justgo",
label = "自动寻路",
hover = " 右键点击地图即可自动到达",
options = {
{description = "开启", data = true, hover = "右键地图的其他动作会变为双击才能生效"},
{description = "上帝传送", data = "god", hover = "启用此选择后,上帝模式下右键地图会直接传送"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_skeleton",
label = "骨甲自切",
hover = "自动切换骨头盔甲, 耐久在30%以下时自动添加噩梦燃料",
options = opt_percent,
default = 30,
},
{
name = "sw_range",
label = "范围显示",
hover = "按住ALT点击避雷针、投石器、雪球机、疙瘩树、夹夹绞盘就会在30秒内显示其对应覆盖的范围",
options = {
{description = "开启", data = true, hover="奶奶的书也会显示范围"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_showmodfolder",
label = "模组目录",
hover = "在模组名下方显mod存放目录[原模组ID:2007016033][1.1.1]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_keepfollow",
label = "保持跟随",
hover = "按住shift右击生物开启跟随, shift+ctrl右击生物开启推动生物",
options = {
{description = "开启", data = true, hover="该功能如果和排队论冲突, 请用框选的方式选择物体"},
{description = "关闭", data = false, hover = "该功能会遇到【富贵险中求】mod也会自动关闭"},
},
default = true,
},
{
name = 'sw_indicator',
label = "方向指示",
hover = "会提示附近各种生物,雕塑,甚至脚印的位置[原模组ID:1120124958][0.3]",
options = {
{description = "开启", data = true, hover = "该功能支持快捷宣告!"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_nickname",
label = "昵称显示",
hover = "房间内其他玩家的头上会显示他们的游戏用户名",
options = {
{description = "开启", data = "only", hover = "仅其他用户头上显示用户名, 自己头上不显示"},
{description = "全部显示", data = "all", hover = "自己头上也显示用户名, 适合主播展示ID"},
{description = "关闭", data = false}
},
default = "only",
},
{
name = "sw_eyeplant",
label = "眼球草预测",
hover = "预测眼球草生成的位置,如果启用了建筑几何, 需要按下Ctrl才能显示预测结果 [原模组ID:1273382163][1.5]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "sw_board",
label = "管理员面板",
hover = "当你是管理员/房主时, 按下TAB键能看到许多功能! [原模组ID:1290774114][1.22]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
-- {
-- name = 'sw_recipes',
-- label = "清晰制作栏",
-- hover = "未解锁的物品可以看得很清楚, 打包纸配方在优先",
-- options = {
-- {description = "开启", data = true},
-- {description = "关闭", data = false},
-- },
-- default = true,
-- },
{
name = 'sw_tame',
label = "牛牛驯化度",
hover = "被牛甩下来后会显示牛牛的驯化度,到达100%就能得到 跑牛/战牛/肥牛/普通牛 ",
options = {
{description = "开启", data = true, hover = "未开启showme的话这个就很方便"},
{description = "关闭", data = false, hover = "开启了showme就不用开啦"},
},
default = true,
},
{
name = 'sw_showhead',
label = "模组头像显示",
hover = "显示MOD角色的图标在存档栏",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = 'sw_peopleNum',
label = "增加人数上限",
hover = "创建世界时最多可选的人数, 点击应用才能生效",
options = {
{description = "开启", data = 6, hover = "开了或者关了都是默认的6人, 默认打开是为了和上面对齐, 图好看"},
{description = "关闭", data = false, hover = "关了也是默认的6人, 不做任何修改"},
{description = "8人", data = 8, hover = "记得去创建世界的那里修改人数"},
{description = "12人", data = 12, hover = "记得去创建世界的那里修改人数"},
{description = "16人", data = 16, hover = "记得去创建世界的那里修改人数"},
{description = "24人", data = 24, hover = "记得去创建世界的那里修改人数"},
{description = "36人", data = 36, hover = "记得去创建世界的那里修改人数"},
{description = "50人", data = 50, hover = "嚯, 哥们你这配置多少钱一斤啊~"},
{description = "100人", data = 100, hover = "你是故意来找茬的吧!"},
},
default = 6,
},
{
name = 'sw_hidecrown',
label = "启迪暗影头冠",
hover = "自动关闭启迪之冠+带骨头头盔时可以选择是否显示影怪",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = 'sw_swingboy',
label = "旋转角色模型",
hover = "人物界面可以旋转人物模型",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
addTitle("辅助器"),
{
name = "sw_cheat",
label = "开关",
hover = "辅助功能和作弊功能 的总开关[0.0.2]",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
},
{
name = "cheat_fullmap",
label = "鹰眼全图",
hover = "俯视全图地形,点击地图会自动走向目的地 的快捷键",
options = theKeys,
default = 282,
},
{
name = "option_fullmap",
label = "鹰眼视角",
hover = "设置鹰眼视角变换方式",
options = {
{description = "默认~鹰眼", data = 0},
{description = "大视野~鹰眼", data = 1,},
{description = "默认~大视野~鹰眼", data = 2},
{description = "默认~大视野", data = 3, hover = "鹰眼如果失去鹰眼,还是鹰眼吗?"},
},
default = 1,
},
{
name = "cheat_nightversion",
label = "智能夜视",
hover = "晚上自动开, 白天自动关, 推荐顺便打开上面的【四季滤镜】, 会舒服很多",
options = theBoardKeys,
default = "biubiu",
},
{
name = "attack_timer",
label = "攻击CD",
hover = "提示敌对生物攻击间隔和技能CD 【现在该功能支持单独设置开关了】",
options = theKeys,
default = false,
},
-- {
-- name = "jungler_starfish",
-- label = "海星清远古",
-- hover = "种在圆上就好啦!按住Ctrl查看圆, 然后种在圆周上!",
-- options = {
-- {description = "开启", data = true, hover = "开启上方【攻击范围】才能生效"},
-- {description = "关闭", data = false},
-- },
-- default = true,
-- },
{
name = "sw_showaggro",
label = "关系显示",
hover = "在生物头上显示仇恨目标和跟随目标【如果安装了简易血条, 可能会被遮挡】[原模组ID:1120124958][1.7.3]",
options = theKeys,
default = 287,
},
{
name = "sw_toggle",
label = "一键延迟",
hover = "一键开关延迟补偿的快捷键",
options = theKeys,
default = 110,
},
{
name = "sw_manualAdd",
label = "快捷加燃料",
hover = "按下此键 自动补充提灯燃料以及修复装备【修复到80%, 兼容神话书说和精灵公主】",
options = theKeys,
default = 118,
},
{
name = "sw_lantern",
label = "按键丢物品",
hover = "一键丢提灯、捕鸟器, 热源->暖石,兔洞->陷阱",
options = theKeys,
default = 122,
},
addTitle("几何布局"),
{
name = "sw_GEO",
label = "开关",
hover = "几何布局的 总开关",
options = {
{description = "开启", data = true, hover = "几何布局的按键必须是A-Z!其他按键设置不会生效!"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "KEYBOARDTOGGLEKEY",
label = "配置面板",
hover = "在游戏内唤出设置面板 的快捷键",
options = theKeys,
default = 98,
},
{
name = "GEOMETRYTOGGLEKEY",
label = "形状切换键",
options = theKeys,
default = false,
hover = "一键切换到最近使用的几何\n(例如,方形和X-六角形的切换)",
},
{
name = "CTRL",
label = "Ctrl切换MOD状态",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = false,
hover = "按住Ctrl键是否启用或禁用几何MOD.",
},
{
name = "SHOWMENU",
label = "游戏内菜单",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
hover = "如果打开,按修改配置按键启动.\n如果关闭,它只能Ctrl切换开启和关闭模组.",
},
{
name = "SNAPGRIDKEY",
label = "捕捉网格",
options = {
{description = "None", data = ""},
},
default = "",
-- hover = "A key to snap the grid to have a point centered on the hovered object or point. No controller binding.\nI recommend setting this with the Settings menu in DST.",
hover = "A key to snap the grid to have a point centered on the hovered object or point. No controller binding.",
},
{
name = "BUILDGRID",
label = "显示构建网格",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
hover = "是否显示构建网格.",
},
{
name = "GEOMETRY",
label = "网格几何",
options = {
{description = "方形", data = "SQUARE"},
{description = "菱形", data = "DIAMOND"},
{description = "X 六角形", data = "X_HEXAGON"},
{description = "Z 六角形", data = "Z_HEXAGON"},
{description = "平 六角形", data = "FLAT_HEXAGON"},
{description = "尖 六角形", data = "POINTY_HEXAGON"},
},
default = "SQUARE",
hover = "使用什么构建网格几何.",
},
{
name = "TIMEBUDGET",
label = "刷新速度",
options = percent_options,
default = 0.1,
hover = "有多少可用时间用于刷新网格。禁用或设置过高可能会导致延迟.",
},
{
name = "HIDEPLACER",
label = "隐藏放置物体虚影",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = false,
hover = "是否隐藏放置物,隐藏它可以帮助您更好地查看网格.",
},
{
name = "HIDECURSOR",
label = "隐藏鼠标项",
options = {
{description = "隐藏所有", data = 1},
{description = "显示数量", data = true},
{description = "显示所有", data = false},
},
default = false,
hover = "是否隐藏鼠标项,以更好地查看网格.",
},
{
name = "SMARTSPACING",
label = "智能间距",
options = {
{description = "关闭", data = false},
},
default = false,
hover = "天天有人说几何对不齐,不如干脆写死了,就是只能关闭, 无法打开",
},
{
name = "ACTION_TILL",
label = "耕地网格",
options = {
{description = "开启", data = true},
{description = "关闭", data = false},
},
default = true,
hover = "是否使用网格耕作农田土壤。\n 使用“Snapping Tills”mod时,该功能会自动关闭。",
},
{
name = "SMALLGRIDSIZE",
label = "精细网格尺寸",
options = smallgridsizeoptions,
default = 10,
hover = "使用精细网格(结构、植物等)的物体的网格有多大.",
},
{
name = "MEDGRIDSIZE",
label = "墙网格大小",
options = medgridsizeoptions,
default = 6,
hover = "墙的格子有多大.",
},
{
name = "BIGGRIDSIZE",
label = "地皮的网格尺寸",
options = biggridsizeoptions,
default = 2,
hover = "地皮/干草叉的格子有多大.",
},
{
name = "GOODCOLOR",
label = "建筑放置颜色",
options = color_options,
default = "green",
hover = "可以在其中放置建筑.",
},
{
name = "BADCOLOR",
label = "建筑不可放置颜色",
options = color_options,
default = "red",
hover = "用于不能放置建筑颜色.",
},
{
name = "NEARTILECOLOR",
label = "最近的地皮颜色",
options = color_options,
default = "white",
hover = "用于最近的地皮颜色.",
},
{
name = "GOODTILECOLOR",
label = "地皮放置颜色",
options = color_options,
default = "whiteoutline",
hover = "可以在其中放置草皮.",
},
{
name = "BADTILECOLOR",
label = "地皮不可放置颜色",
options = color_options,
default = "blackoutline",
hover = "在那里你不能放置地皮.",
},
{
name = "GOODPLACERCOLOR",
label = "建筑放置颜色",
options = placer_color_options,
default = "white",
hover = "用于显示建筑放置颜色.",
},
{
name = "BADPLACERCOLOR",
label = "建筑不可放置颜色",
options = placer_color_options,
default = "black",
hover = "用于显示不可放置建筑颜色.",
},
-- addTitle("自动做饭"),
-- {
-- name = "sw_autocook",
-- label = "开关",
-- hover = "自动烹饪的总开关",
-- options = {
-- {description = "开启", data = true,},
-- {description = "关闭", data = false},
-- },
-- default = true,
-- },
-- {
-- name = "autocook_Ctrl",
-- label = "控制键",
-- hover = "按下此键+点击锅 开始自动做饭",
-- options = theKeys,
-- default = 306,
-- },
-- {
-- name = "autocook_last",
-- label = "上道菜",
-- hover = "按下此键将制作刚刚做过的菜",
-- options = theKeys,
-- default = false,
-- },
-- {
-- name = "autocook_selnum",
-- label = "锅的数量",
-- hover = "选择更多或更少的烹饪锅",
-- options =
-- {
-- {description = "更少", data = 2.5, hover = "选择更少的锅"},
-- {description = "默认", data = 2},
-- {description = "更多", data = 1.5, hover = "选择更多的锅,容易抢队友做的饭"},
-- },
-- default = 2
-- },
-- {
-- name = "autocook_sel",
-- label = "做饭速度",
-- options = {
-- {data = true, description = "高速", hover = "高速会看不到烹饪过放的啥, 适合熟悉自动做饭的玩家",},
-- {data = false, description = "普通", hover = "旧版蘑菇慕斯的设置, 推荐萌新使用",},
-- },
-- default = true,
-- },
addTitle("Tony YYDS"),
{
name = "sw_Tony",
label = "Tony的开关",
hover = "这个开关是之后所有功能的总开关, 其实现都依赖Tony, 他的B站主页:space.bilibili.com/326122271",
options = {
{description = "开启", data = true, hover = "已包括模组卡顿优化"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "tony_thesame",
label = "视为同类",
hover = "将宝石、贝壳、鹿角、饰品、玩具、孢子、杂草、蓝图草图广告、远古雕像当作是同样的物品参与排队论",
options = {
{description = "开启", data = true, hover="详情请在B站搜索Lazy Controls"},
{description = "植物也是同类", data = "plant", hover="将种子和蔬菜、巨大蔬菜也视为同类~ 植物的命也是命󰀍"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "tony_reconn",
label = "快速重连",
hover = "在主页和游戏内添加【快速重连服务器】按钮",
options = {
{description = "开启", data = true, hover="开启上方Tony的开关才能生效"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "tony_repeat",
label = "快速丢弃",
hover = "Shift右键双击物品可以丢弃全部同种物品, Shift+Ctrl右键双击挨个丢弃同类物品",
options = {
{description = "开启", data = "normal_drop", hover="开启上方Tony的开关才能生效"},
{description = "丢弃在格点", data = "drop_on_grid", hover="会丢弃在网格上"},
{description = "左键放格点", data = "drop_on_grid_leftclick", hover="左击放网格,右击正常丢弃"},
{description = "关闭", data = false},
},
default = "normal_drop",
},
{
name = "tony_doublego",
label = "快速转移",
hover = "Shift+左键双击可以转所有同类物品到容器",
options = {
{description = "开启", data = true,hover="开启上方Tony的开关才能生效"},
{description = "快速打包", data = "autowrap",hover = "如果目标包裹已满并且装的物品都是同类的时候自动打包, 按下空格也会强制打包"},
{description = "双击可以移动到厨具", data = "stewer",hover = "允许批量移动到厨具(不推荐)"},
{description = "关闭", data = false},
},
default = true,
},
-- {
-- name = "tony_zoom",
-- label = "快速缩放",
-- hover = "Shift + 鼠标滚轮快速放大/缩小镜头",
-- options = {
-- {description = "4", data = 4},
-- {description = "8", data = 8},
-- {description = "12",data = 12},
-- {description = "开启",hover="默认步长16", data = 16},
-- {description = "20", data = 20},
-- {description = "24", data = 24},
-- {description = "28", data = 28},
-- {description = "关闭", data = false}
-- },
-- default = 16
-- },
{
name = "tony_auto_carnival_feeding",
label = "鸟吃虫虫",
hover = "自动玩夏季盛宴鸟鸟吃虫虫",
options = theBoardKeys,
default = "biubiu",
},
{
name = "tony_honey",
label = "引火取蜜",
hover = "火把收蜂蜜",
options = theBoardKeys,
default = "biubiu",
},
{
name = "tony_compare_fish",
hover = "重复比较鱼的重量, 吃最重的鱼!",
label = "笼鸟池鱼",
options = theBoardKeys,
default = "biubiu",
},
{
name = "tony_killfish",
label = "自动宰鱼",
hover = "会宰掉身上的淡水鱼, 鳗鱼, 海鱼, 蜘蛛【不会宰活龙虾】",
options = {
{description = "开启", data = true, hover = "携带鱼或蜘蛛时生效"},
{description = "不杀季节鱼和口水鱼", data = "yhz", hover = "群友【永恒者】定制的保护措施"},
{description = "关闭", data = false},
},
default = true,
},
-- {
-- name = "tony_wagstaff_tool_giver",
-- label = "走近科学",
-- hover = "自动递给瓦格斯塔夫工具获得决战天体的材料",
-- options = theBoardKeys,
-- default = "biubiu",
-- },
{
name = "tony_aqchange",
label = "懒人排队论",
hover = "Tony个人的一些排队论优化",
options = {
{description = "开启", data = true, hover="详情请在B站搜索Lazy Controls"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "tony_no_space",
label = "空格删选器",
hover = "按下空格不再响应或捡起这些东西, 只能点击触发",
options = {
{description = "开启", data = "evil_only", hover = "默认是仅不捡恶魔花"},
{description = "不要捡花", data = "normal_only", hover = "不要捡小花儿, 如果做了养蜂场就打开吧"},
{description = "仅夹夹绞盘", data = "winch_only", hover = "仅不触发夹夹绞盘, 别的维持原样"},
{description = "恶魔花和正常花", data = "no_flower", hover = "恶魔花和正常花都不捡"},
{description = "夹夹绞盘和花", data = "no_winch_using", hover = "按下空格不会过去开夹夹绞盘和花"},
{description = "关闭", data = false},
},
default = "evil_only",
},
{
name = "tony_reweapons",
label = "自动更换武器",
hover = "武器耐久用完自动换下一把",
options = {
{description = "开启", data = true, hover="站撸BOSS很好用, 比如做了黑心工厂用影刀站撸蟾蜍王"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "tony_bundle_first",
label = "优先放入容器",
hover = "shift+点击身上的物品, 优先放入哪个容器",
options = {
{description = "开启", data = true, hover = "默认是优先放入打包纸和锅"},
{description = "优先打包纸", data = 2, hover = "只优先打包纸, 不优先锅"},
{description = "优先厨具", data = 3, hover = "只优先锅, 不优先打包纸"},
{description = "关闭", data = false},
},
default = true,
},
{
name = "tony_unblocked_castspell",
label = "取消施法限制",
hover = "你可以在猪王屁股上点唤星了",
options = {
{description = "开启", data = true,},
{description = "关闭", data = false},
},
default = true,
},
{
name = "tony_endless_repeat_key",
label = "切换排队论无尽重复模式",
hover = "重复进行可行的工作",
options = theKeys,
default = false,
},
}
for i = 1, #configuration_options do
local opt = configuration_options[i]
local opti = opt.options
if opti == theKeys or opti == theBoardKeys or opti == theMiddleKeys then
opt.oklist = true
end
end
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