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// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=d84fce292d86c7d9ef37ae2d179c03c7
REG_FIDDLE(Point_normalize_2, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
const SkPoint lines[][2] = { {{ 30, 110 }, { 190, 30 }},
{{ 120, 140 }, { 30, 220 }}};
for (auto line : lines) {
canvas->drawLine(line[0], line[1], paint);
SkVector vector = line[1] - line[0];
if (vector.normalize()) {
SkVector rotate90 = { -vector.fY, vector.fX };
rotate90 *= 10.f;
canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint);
canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint);
}
}
}
} // END FIDDLE
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