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OpenGL/OpenGL_Shader

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Shader.sln 2.72 KB
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linjinxin 提交于 2017-08-30 23:29 . Init Commit

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FirstShader", "FirstShader\FirstShader.vcxproj", "{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SecondShader", "SecondShader\SecondShader.vcxproj", "{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MyShader", "MyShader\MyShader.vcxproj", "{0E69FBB6-79FB-499F-8646-F7AF703CA43A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}.Debug|x64.ActiveCfg = Debug|x64
{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}.Debug|x64.Build.0 = Debug|x64
{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}.Debug|x86.ActiveCfg = Debug|Win32
{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}.Debug|x86.Build.0 = Debug|Win32
{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}.Release|x64.ActiveCfg = Release|x64
{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}.Release|x64.Build.0 = Release|x64
{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}.Release|x86.ActiveCfg = Release|Win32
{63016F87-BDC6-42A1-9BA3-8CBFB05BED76}.Release|x86.Build.0 = Release|Win32
{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}.Debug|x64.ActiveCfg = Debug|x64
{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}.Debug|x64.Build.0 = Debug|x64
{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}.Debug|x86.ActiveCfg = Debug|Win32
{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}.Debug|x86.Build.0 = Debug|Win32
{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}.Release|x64.ActiveCfg = Release|x64
{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}.Release|x64.Build.0 = Release|x64
{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}.Release|x86.ActiveCfg = Release|Win32
{63D8D809-1FCB-4F44-A11B-95B06B1EDF40}.Release|x86.Build.0 = Release|Win32
{0E69FBB6-79FB-499F-8646-F7AF703CA43A}.Debug|x64.ActiveCfg = Debug|x64
{0E69FBB6-79FB-499F-8646-F7AF703CA43A}.Debug|x64.Build.0 = Debug|x64
{0E69FBB6-79FB-499F-8646-F7AF703CA43A}.Debug|x86.ActiveCfg = Debug|Win32
{0E69FBB6-79FB-499F-8646-F7AF703CA43A}.Debug|x86.Build.0 = Debug|Win32
{0E69FBB6-79FB-499F-8646-F7AF703CA43A}.Release|x64.ActiveCfg = Release|x64
{0E69FBB6-79FB-499F-8646-F7AF703CA43A}.Release|x64.Build.0 = Release|x64
{0E69FBB6-79FB-499F-8646-F7AF703CA43A}.Release|x86.ActiveCfg = Release|Win32
{0E69FBB6-79FB-499F-8646-F7AF703CA43A}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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https://gitee.com/open-gl/OpenGL_Shader.git
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OpenGL_Shader
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