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OOSAD-软工21011-21012/高圣杰1213坦克大战

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Tank.java 5.41 KB
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高圣杰 提交于 2023-05-06 21:25 . v17
package V17;
import java.awt.*;
import java.awt.event.*;
public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
//����TankClient�����ã��������ʹ�����еij�Ա����
TankClient tc = null;
private int x, y;
private boolean good;
private boolean live = true;
//�Ƿ�����4�����������Ӽ�¼����״̬�IJ�����
private boolean bL = false, bU = false, bR = false, bD = false;
//��Ա����������
enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
private Direction dir = Direction.STOP;
//ptDir������Ͳ�ķ���Ĭ�Ϸ�������
private Direction ptDir = Direction.D;
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public Tank(int x, int y, boolean good) {//x��y ֵ��С��������Ͻǵ�
this.x = x;
this.y = y;
this.good = good;
}
public Tank(int x, int y, boolean good, TankClient tc) {//���������Ĺ��췽��
this(x, y, good);
this.tc = tc;
}
public void draw(Graphics g) {
if(!live) return;
Color c = g.getColor();
//�Բ�ͬ����ɫ����ʾ��ͬ��̹��
if(good) {
g.setColor(Color.RED);
}
else {
g.setColor(Color.BLUE);
}
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
//�жϳ���Ͳ�ķ��򣬲�ģ�ⷽ����������Ͳ
switch(ptDir) {
case L:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y);
break;
case U:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y);
break;
case R:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y + Tank.HEIGHT);
break;
case LD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT);
break;
case STOP:
break;
}
}
//���ݷ��������һ�����ƶ�
void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
//��̹�˵ķ��򴫸���Ͳ��ʹ��Ͳ��̹�˷���һ��
if(this.dir != Direction.STOP) {
this.ptDir = this.dir;
}
if(x < 0) x = 0;
if(y < 25) y = 25;
if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
}
locateDirection();
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
//����Ctrlʱ��������
//ֻ�е�����̧����ʱ����ö�ڵ��ű�����ȥ
//������һֱ����Ctrl��ʹ���ӵ����������
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
}
locateDirection();
}
//���ݰ���״̬ȷ�� Tank ����
void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir =Direction.STOP;
}
public Missile fire() {
//��֤�ӵ���Tank���м����
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH / 2;
int y = this.y + Tank.HEIGHT / 2 - Missile.WIDTH / 2;
//��Tank���ڵ�λ�úͷ��򴫵ݸ��ӵ�
//���������ӵ��ij�ʼ����������̹�˾�������������Ͳ����
Missile missile = new Missile(x, y, ptDir, this.tc);
//�����ォmissile���뵽������
tc.missiles.add(missile);
return missile;
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
}
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https://gitee.com/oosad-soft-work-21011-21012/gao-shengjie-1213-tank-battle.git
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oosad-soft-work-21011-21012
gao-shengjie-1213-tank-battle
高圣杰1213坦克大战
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