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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package zorm
import (
"context"
"errors"
"strconv"
"gitee.com/chunanyong/zorm/decimal"
)
// FuncDecimalValue 设置decimal类型接收值,复写函数自定义decimal实现,例如github.com/shopspring/decimal,返回的是指针
var FuncDecimalValue = func(ctx context.Context, dialect string) interface{} {
return &decimal.Decimal{}
}
// OverrideFunc 重写ZORM的函数,用于风险监控,只要查看这个函数的调用,就知道哪些地方重写了函数,避免项目混乱.当你使用这个函数时,你必须知道自己在做什么
// funcName 是需要重写的方法命,funcObject是对应的函数. 返回值bool是否重写成功,interface{}是重写前的函数
// 一般是在init里调用重写
func OverrideFunc(funcName string, funcObject interface{}) (bool, interface{}, error) {
if funcName == "" {
return false, nil, errors.New("->OverrideFunc-->funcName不能为空")
}
// oldFunc 老的函数
var oldFunc interface{} = nil
switch funcName {
case "Transaction":
newFunc, ok := funcObject.(func(ctx context.Context, doTransaction func(ctx context.Context) (interface{}, error)) (interface{}, error))
if ok {
oldFunc = transaction
transaction = newFunc
}
case "QueryRow":
newFunc, ok := funcObject.(func(ctx context.Context, finder *Finder, entity interface{}) (bool, error))
if ok {
oldFunc = queryRow
queryRow = newFunc
}
case "Query":
newFunc, ok := funcObject.(func(ctx context.Context, finder *Finder, rowsSlicePtr interface{}, page *Page) error)
if ok {
oldFunc = query
query = newFunc
}
case "QueryRowMap":
newFunc, ok := funcObject.(func(ctx context.Context, finder *Finder) (map[string]interface{}, error))
if ok {
oldFunc = queryRowMap
queryRowMap = newFunc
}
case "QueryMap":
newFunc, ok := funcObject.(func(ctx context.Context, finder *Finder, page *Page) ([]map[string]interface{}, error))
if ok {
oldFunc = queryMap
queryMap = newFunc
}
case "UpdateFinder":
newFunc, ok := funcObject.(func(ctx context.Context, finder *Finder) (int, error))
if ok {
oldFunc = updateFinder
updateFinder = newFunc
}
case "Insert":
newFunc, ok := funcObject.(func(ctx context.Context, entity IEntityStruct) (int, error))
if ok {
oldFunc = insert
insert = newFunc
}
case "InsertSlice":
newFunc, ok := funcObject.(func(ctx context.Context, entityStructSlice []IEntityStruct) (int, error))
if ok {
oldFunc = insertSlice
insertSlice = newFunc
}
case "Update":
newFunc, ok := funcObject.(func(ctx context.Context, entity IEntityStruct) (int, error))
if ok {
oldFunc = update
update = newFunc
}
case "UpdateNotZeroValue":
newFunc, ok := funcObject.(func(ctx context.Context, entity IEntityStruct) (int, error))
if ok {
oldFunc = updateNotZeroValue
updateNotZeroValue = newFunc
}
case "Delete":
newFunc, ok := funcObject.(func(ctx context.Context, entity IEntityStruct) (int, error))
if ok {
oldFunc = delete
delete = newFunc
}
case "InsertEntityMap":
newFunc, ok := funcObject.(func(ctx context.Context, entity IEntityMap) (int, error))
if ok {
oldFunc = insertEntityMap
insertEntityMap = newFunc
}
case "InsertEntityMapSlice":
newFunc, ok := funcObject.(func(ctx context.Context, entity []IEntityMap) (int, error))
if ok {
oldFunc = insertEntityMapSlice
insertEntityMapSlice = newFunc
}
case "UpdateEntityMap":
newFunc, ok := funcObject.(func(ctx context.Context, entity IEntityMap) (int, error))
if ok {
oldFunc = updateEntityMap
updateEntityMap = newFunc
}
default:
return false, oldFunc, errors.New("->OverrideFunc-->函数" + funcName + "暂不支持重写或不存在")
}
if oldFunc == nil {
return false, oldFunc, errors.New("->OverrideFunc-->请检查传入的" + funcName + "函数实现,断言转换失败.")
}
return true, oldFunc, nil
}
// typeConvertInt64toInt int64 转 int
func typeConvertInt64toInt(from int64) (int, error) {
strInt64 := strconv.FormatInt(from, 10)
return strconv.Atoi(strInt64)
}
/*
func typeConvertFloat32(i interface{}) (float32, error) {
if i == nil {
return 0, nil
}
if v, ok := i.(float32); ok {
return v, nil
}
v, err := typeConvertString(i)
if err != nil {
return 0, err
}
vf, err := strconv.ParseFloat(v, 32)
return float32(vf), err
}
func typeConvertFloat64(i interface{}) (float64, error) {
if i == nil {
return 0, nil
}
if v, ok := i.(float64); ok {
return v, nil
}
v, err := typeConvertString(i)
if err != nil {
return 0, err
}
return strconv.ParseFloat(v, 64)
}
func typeConvertDecimal(i interface{}) (decimal.Decimal, error) {
if i == nil {
return decimal.Zero, nil
}
if v, ok := i.(decimal.Decimal); ok {
return v, nil
}
v, err := typeConvertString(i)
if err != nil {
return decimal.Zero, err
}
return decimal.NewFromString(v)
}
func typeConvertInt64(i interface{}) (int64, error) {
if i == nil {
return 0, nil
}
if v, ok := i.(int64); ok {
return v, nil
}
v, err := typeConvertInt(i)
if err != nil {
return 0, err
}
return int64(v), err
}
func typeConvertString(i interface{}) (string, error) {
if i == nil {
return "", nil
}
switch value := i.(type) {
case int:
return strconv.Itoa(value), nil
case int8:
return strconv.Itoa(int(value)), nil
case int16:
return strconv.Itoa(int(value)), nil
case int32:
return strconv.Itoa(int(value)), nil
case int64:
return strconv.Itoa(int(value)), nil
case uint:
return strconv.FormatUint(uint64(value), 10), nil
case uint8:
return strconv.FormatUint(uint64(value), 10), nil
case uint16:
return strconv.FormatUint(uint64(value), 10), nil
case uint32:
return strconv.FormatUint(uint64(value), 10), nil
case uint64:
return strconv.FormatUint(uint64(value), 10), nil
case float32:
return strconv.FormatFloat(float64(value), 'f', -1, 32), nil
case float64:
return strconv.FormatFloat(value, 'f', -1, 64), nil
case bool:
return strconv.FormatBool(value), nil
case string:
return value, nil
case []byte:
return string(value), nil
default:
return fmt.Sprintf("%v", value), nil
}
}
//false: "", 0, false, off
func typeConvertBool(i interface{}) (bool, error) {
if i == nil {
return false, nil
}
if v, ok := i.(bool); ok {
return v, nil
}
s, err := typeConvertString(i)
if err != nil {
return false, err
}
if s != "" && s != "0" && s != "false" && s != "off" {
return true, err
}
return false, err
}
func typeConvertInt(i interface{}) (int, error) {
if i == nil {
return 0, nil
}
switch value := i.(type) {
case int:
return value, nil
case int8:
return int(value), nil
case int16:
return int(value), nil
case int32:
return int(value), nil
case int64:
return int(value), nil
case uint:
return int(value), nil
case uint8:
return int(value), nil
case uint16:
return int(value), nil
case uint32:
return int(value), nil
case uint64:
return int(value), nil
case float32:
return int(value), nil
case float64:
return int(value), nil
case bool:
if value {
return 1, nil
}
return 0, nil
default:
v, err := typeConvertString(value)
if err != nil {
return 0, err
}
return strconv.Atoi(v)
}
}
func typeConvertTime(i interface{}, format string, TZLocation ...*time.Location) (time.Time, error) {
s, err := typeConvertString(i)
if err != nil {
return time.Time{}, err
}
return typeConvertStrToTime(s, format, TZLocation...)
}
func typeConvertStrToTime(str string, format string, TZLocation ...*time.Location) (time.Time, error) {
if len(TZLocation) > 0 {
return time.ParseInLocation(format, str, TZLocation[0])
}
return time.ParseInLocation(format, str, time.Local)
}
func encodeString(s string) []byte {
return []byte(s)
}
func decodeToString(b []byte) string {
return string(b)
}
func encodeBool(b bool) []byte {
if b {
return []byte{1}
}
return []byte{0}
}
func encodeInt(i int) []byte {
if i <= math.MaxInt8 {
return encodeInt8(int8(i))
} else if i <= math.MaxInt16 {
return encodeInt16(int16(i))
} else if i <= math.MaxInt32 {
return encodeInt32(int32(i))
} else {
return encodeInt64(int64(i))
}
}
func encodeUint(i uint) []byte {
if i <= math.MaxUint8 {
return encodeUint8(uint8(i))
} else if i <= math.MaxUint16 {
return encodeUint16(uint16(i))
} else if i <= math.MaxUint32 {
return encodeUint32(uint32(i))
} else {
return encodeUint64(uint64(i))
}
}
func encodeInt8(i int8) []byte {
return []byte{byte(i)}
}
func encodeUint8(i uint8) []byte {
return []byte{byte(i)}
}
func encodeInt16(i int16) []byte {
bytes := make([]byte, 2)
binary.LittleEndian.PutUint16(bytes, uint16(i))
return bytes
}
func encodeUint16(i uint16) []byte {
bytes := make([]byte, 2)
binary.LittleEndian.PutUint16(bytes, i)
return bytes
}
func encodeInt32(i int32) []byte {
bytes := make([]byte, 4)
binary.LittleEndian.PutUint32(bytes, uint32(i))
return bytes
}
func encodeUint32(i uint32) []byte {
bytes := make([]byte, 4)
binary.LittleEndian.PutUint32(bytes, i)
return bytes
}
func encodeInt64(i int64) []byte {
bytes := make([]byte, 8)
binary.LittleEndian.PutUint64(bytes, uint64(i))
return bytes
}
func encodeUint64(i uint64) []byte {
bytes := make([]byte, 8)
binary.LittleEndian.PutUint64(bytes, i)
return bytes
}
func encodeFloat32(f float32) []byte {
bits := math.Float32bits(f)
bytes := make([]byte, 4)
binary.LittleEndian.PutUint32(bytes, bits)
return bytes
}
func encodeFloat64(f float64) []byte {
bits := math.Float64bits(f)
bytes := make([]byte, 8)
binary.LittleEndian.PutUint64(bytes, bits)
return bytes
}
func encode(vs ...interface{}) []byte {
buf := new(bytes.Buffer)
for i := 0; i < len(vs); i++ {
switch value := vs[i].(type) {
case int:
buf.Write(encodeInt(value))
case int8:
buf.Write(encodeInt8(value))
case int16:
buf.Write(encodeInt16(value))
case int32:
buf.Write(encodeInt32(value))
case int64:
buf.Write(encodeInt64(value))
case uint:
buf.Write(encodeUint(value))
case uint8:
buf.Write(encodeUint8(value))
case uint16:
buf.Write(encodeUint16(value))
case uint32:
buf.Write(encodeUint32(value))
case uint64:
buf.Write(encodeUint64(value))
case bool:
buf.Write(encodeBool(value))
case string:
buf.Write(encodeString(value))
case []byte:
buf.Write(value)
case float32:
buf.Write(encodeFloat32(value))
case float64:
buf.Write(encodeFloat64(value))
default:
if err := binary.Write(buf, binary.LittleEndian, value); err != nil {
buf.Write(encodeString(fmt.Sprintf("%v", value)))
}
}
}
return buf.Bytes()
}
func isNumeric(s string) bool {
for i := 0; i < len(s); i++ {
if s[i] < byte('0') || s[i] > byte('9') {
return false
}
}
return true
}
func typeConvertTimeDuration(i interface{}) time.Duration {
return time.Duration(typeConvertInt64(i))
}
func typeConvertBytes(i interface{}) []byte {
if i == nil {
return nil
}
if r, ok := i.([]byte); ok {
return r
}
return encode(i)
}
func typeConvertStrings(i interface{}) []string {
if i == nil {
return nil
}
if r, ok := i.([]string); ok {
return r
} else if r, ok := i.([]interface{}); ok {
strs := make([]string, len(r))
for k, v := range r {
strs[k] = typeConvertString(v)
}
return strs
}
return []string{fmt.Sprintf("%v", i)}
}
func typeConvertInt8(i interface{}) int8 {
if i == nil {
return 0
}
if v, ok := i.(int8); ok {
return v
}
return int8(typeConvertInt(i))
}
func typeConvertInt16(i interface{}) int16 {
if i == nil {
return 0
}
if v, ok := i.(int16); ok {
return v
}
return int16(typeConvertInt(i))
}
func typeConvertInt32(i interface{}) int32 {
if i == nil {
return 0
}
if v, ok := i.(int32); ok {
return v
}
return int32(typeConvertInt(i))
}
func typeConvertUint(i interface{}) uint {
if i == nil {
return 0
}
switch value := i.(type) {
case int:
return uint(value)
case int8:
return uint(value)
case int16:
return uint(value)
case int32:
return uint(value)
case int64:
return uint(value)
case uint:
return value
case uint8:
return uint(value)
case uint16:
return uint(value)
case uint32:
return uint(value)
case uint64:
return uint(value)
case float32:
return uint(value)
case float64:
return uint(value)
case bool:
if value {
return 1
}
return 0
default:
v, _ := strconv.ParseUint(typeConvertString(value), 10, 64)
return uint(v)
}
}
func typeConvertUint8(i interface{}) uint8 {
if i == nil {
return 0
}
if v, ok := i.(uint8); ok {
return v
}
return uint8(typeConvertUint(i))
}
func typeConvertUint16(i interface{}) uint16 {
if i == nil {
return 0
}
if v, ok := i.(uint16); ok {
return v
}
return uint16(typeConvertUint(i))
}
func typeConvertUint32(i interface{}) uint32 {
if i == nil {
return 0
}
if v, ok := i.(uint32); ok {
return v
}
return uint32(typeConvertUint(i))
}
func typeConvertUint64(i interface{}) uint64 {
if i == nil {
return 0
}
if v, ok := i.(uint64); ok {
return v
}
return uint64(typeConvertUint(i))
}
*/
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