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#ifndef _METAHOOK_H
#define _METAHOOK_H
#include <winsani_in.h>
#include <windows.h>
#include <winsani_out.h>
#include <stdio.h>
typedef float vec_t;
typedef float vec2_t[2];
typedef float vec3_t[3];
#include <wrect.h>
#include <interface.h>
typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
#include <cdll_export.h>
#include <cdll_int.h>
typedef struct hook_s hook_t;
#define VIDEOMODE_SOFTWARE 0
#define VIDEOMODE_OPENGL 1
#define VIDEOMODE_D3D 2
typedef struct metahook_api_s
{
BOOL (*UnHook)(hook_t *pHook);
hook_t *(*InlineHook)(void *pOldFuncAddr, void *pNewFuncAddr, void *&pCallBackFuncAddr);
hook_t *(*VFTHook)(void *pClass, int iTableIndex, int iFuncIndex, void *pNewFuncAddr, void *&pCallBackFuncAddr);
hook_t *(*IATHook)(HMODULE hModule, const char *pszModuleName, const char *pszFuncName, void *pNewFuncAddr, void *&pCallBackFuncAddr);
void *(*GetClassFuncAddr)(...);
DWORD (*GetModuleBase)(HMODULE hModule);
DWORD (*GetModuleSize)(HMODULE hModule);
HMODULE (*GetEngineModule)(void);
DWORD (*GetEngineBase)(void);
DWORD (*GetEngineSize)(void);
void *(*SearchPattern)(void *pStartSearch, DWORD dwSearchLen, char *pPattern, DWORD dwPatternLen);
void (*WriteDWORD)(void *pAddress, DWORD dwValue);
DWORD (*ReadDWORD)(void *pAddress);
DWORD (*WriteMemory)(void *pAddress, BYTE *pData, DWORD dwDataSize);
DWORD (*ReadMemory)(void *pAddress, BYTE *pData, DWORD dwDataSize);
DWORD (*GetVideoMode)(int *width, int *height, int *bpp, bool *windowed);
DWORD (*GetEngineBuildnum)(void);
CreateInterfaceFn (*GetEngineFactory)(void);
DWORD (*GetNextCallAddr)(void *pAddress, DWORD dwCount);
void (*WriteBYTE)(void *pAddress, BYTE ucValue);
BYTE (*ReadBYTE)(void *pAddress);
void (*WriteNOP)(void *pAddress, DWORD dwCount);
}
metahook_api_t;
typedef struct mh_enginesave_s
{
cl_exportfuncs_t *pExportFuncs;
cl_enginefunc_t *pEngineFuncs;
}
mh_enginesave_t;
void MH_FreeAllHook(void);
void MH_Init(const char *pszGameName);
void MH_LoadClient(cl_exportfuncs_t *pExportFuncs, cl_exportfuncs_t *pCallExportFuncs);
void MH_LoadEngine(HMODULE hModule);
void MH_ExitGame(int iResult);
void MH_Shutdown(void);
#include <IFileSystem.h>
#include <ICommandLine.h>
#include <IRegistry.h>
typedef struct mh_interface_s
{
ICommandLine *CommandLine;
IFileSystem *FileSystem;
IRegistry *Registry;
}
mh_interface_t;
#include <IPlugins.h>
extern mh_interface_t *g_pInterface;
extern cl_enginefunc_t gEngfuncs;
extern metahook_api_t *g_pMetaHookAPI;
extern mh_enginesave_t *g_pMetaSave;
#endif
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