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GameDesigner.csproj 4.17 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{25DEE685-3111-40E0-A9BC-45BC6FD5C61D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GameDesigner</RootNamespace>
<AssemblyName>GameDesigner</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;SERVICE WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>0</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\Debug\GameDesigner.xml</DocumentationFile>
<RegisterForComInterop>false</RegisterForComInterop>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;SERVICE WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Reference Include="dnlib, Version=3.5.0.0, Culture=neutral, PublicKeyToken=50e96378b6e77999, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>GameDesigner\Network\Library\dnlib.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="RecastNet, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>GameDesigner\Recast~\Library\RecastNet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Numerics" />
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>GameDesigner\Network\Library\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="UniTask">
<HintPath>Library\Framework\UniTask.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Library\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="GameDesigner\AOI~\**\*.cs" />
<Compile Include="GameDesigner\Common\**\*.cs" />
<Compile Include="GameDesigner\Distributed~\**\*.cs" />
<Compile Include="GameDesigner\ECS~\**\*.cs" />
<Compile Include="GameDesigner\Entities~\**\*.cs" />
<Compile Include="GameDesigner\Extensions\**\*.cs" />
<Compile Include="GameDesigner\Helper\**\*.cs" />
<Compile Include="GameDesigner\K4os.Hash.xxHash\**\*.cs" />
<Compile Include="GameDesigner\MMORPG~\**\*.cs" />
<Compile Include="GameDesigner\Network\**\*.cs" />
<Compile Include="GameDesigner\Recast~\**\*.cs" />
<Compile Include="GameDesigner\Serialize\**\*.cs" />
<Compile Include="GameDesigner\LockStep~\**\*.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
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