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qquickwindow_p.h 12.23 KB
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梁庆新 提交于 2024-05-14 12:13 . initial version
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKWINDOW_P_H
#define QQUICKWINDOW_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickitem.h"
#include "qquickwindow.h"
#include "qquickevents_p_p.h"
#include <QtQuick/private/qsgcontext_p.h>
#include <QtCore/qthread.h>
#include <QtCore/qmutex.h>
#include <QtCore/qwaitcondition.h>
#include <QtCore/qrunnable.h>
#include <private/qwindow_p.h>
#include <private/qopengl_p.h>
#include <qopenglcontext.h>
#include <QtGui/qopenglframebufferobject.h>
#include <QtGui/qevent.h>
#include <QtGui/qstylehints.h>
#include <QtGui/qguiapplication.h>
QT_BEGIN_NAMESPACE
class QOpenGLVertexArrayObjectHelper;
class QQuickAnimatorController;
class QQuickDragGrabber;
class QQuickItemPrivate;
class QQuickPointerDevice;
class QQuickRenderControl;
class QQuickWindowIncubationController;
class QQuickWindowPrivate;
class QQuickWindowRenderLoop;
class QSGRenderLoop;
class QTouchEvent;
//Make it easy to identify and customize the root item if needed
class QQuickRootItem : public QQuickItem
{
Q_OBJECT
public:
QQuickRootItem();
public Q_SLOTS:
void setWidth(int w) {QQuickItem::setWidth(qreal(w));}
void setHeight(int h) {QQuickItem::setHeight(qreal(h));}
};
class Q_QUICK_PRIVATE_EXPORT QQuickCustomRenderStage
{
public:
virtual ~QQuickCustomRenderStage() {}
virtual bool render() = 0;
virtual bool swap() = 0;
};
class Q_QUICK_PRIVATE_EXPORT QQuickWindowPrivate : public QWindowPrivate
{
public:
Q_DECLARE_PUBLIC(QQuickWindow)
enum CustomEvents {
FullUpdateRequest = QEvent::User + 1
};
static inline QQuickWindowPrivate *get(QQuickWindow *c) { return c->d_func(); }
QQuickWindowPrivate();
virtual ~QQuickWindowPrivate();
void init(QQuickWindow *, QQuickRenderControl *control = 0);
QQuickRootItem *contentItem;
QSet<QQuickItem *> parentlessItems;
QQmlListProperty<QObject> data();
QQuickItem *activeFocusItem;
void deliverKeyEvent(QKeyEvent *e);
// Keeps track of the item currently receiving mouse events
#if QT_CONFIG(cursor)
QQuickItem *cursorItem;
#endif
#if QT_CONFIG(draganddrop)
QQuickDragGrabber *dragGrabber;
#endif
int touchMouseId;
QQuickPointerDevice *touchMouseDevice;
bool checkIfDoubleClicked(ulong newPressEventTimestamp);
ulong touchMousePressTimestamp;
// Mouse positions are saved in widget coordinates
QPointF lastMousePosition;
bool deliverTouchAsMouse(QQuickItem *item, QQuickPointerEvent *pointerEvent);
bool isDeliveringTouchAsMouse() const { return touchMouseId != -1 && touchMouseDevice; }
void translateTouchEvent(QTouchEvent *touchEvent);
void grabTouchPoints(QQuickItem *grabber, const QVector<int> &ids);
void removeGrabber(QQuickItem *grabber, bool mouse = true, bool touch = true);
void sendUngrabEvent(QQuickItem *grabber, bool touch);
static QMouseEvent *cloneMouseEvent(QMouseEvent *event, QPointF *transformedLocalPos = 0);
void deliverMouseEvent(QQuickPointerMouseEvent *pointerEvent);
bool sendFilteredMouseEvent(QQuickItem *, QQuickItem *, QEvent *, QSet<QQuickItem *> *);
#if QT_CONFIG(wheelevent)
bool deliverWheelEvent(QQuickItem *, QWheelEvent *);
#endif
#if QT_CONFIG(gestures)
bool deliverNativeGestureEvent(QQuickItem *, QNativeGestureEvent *);
#endif
// entry point of events to the window
void handleTouchEvent(QTouchEvent *);
void handleMouseEvent(QMouseEvent *);
bool compressTouchEvent(QTouchEvent *);
void flushFrameSynchronousEvents();
void deliverDelayedTouchEvent();
// the device-specific event instances which are reused during event delivery
mutable QVector<QQuickPointerEvent *> pointerEventInstances;
QQuickPointerEvent *queryPointerEventInstance(QQuickPointerDevice *device) const;
QQuickPointerEvent *pointerEventInstance(QQuickPointerDevice *device) const;
// delivery of pointer events:
QQuickPointerEvent *pointerEventInstance(QEvent *ev) const;
void deliverPointerEvent(QQuickPointerEvent *);
void deliverTouchEvent(QQuickPointerTouchEvent *);
bool deliverTouchCancelEvent(QTouchEvent *);
bool deliverPressEvent(QQuickPointerEvent *, QSet<QQuickItem *> *);
bool deliverUpdatedTouchPoints(QQuickPointerTouchEvent *event, QSet<QQuickItem *> *hasFiltered);
bool deliverMatchingPointsToItem(QQuickItem *item, QQuickPointerEvent *pointerEvent, QSet<QQuickItem*> *filtered);
bool sendFilteredTouchEvent(QQuickItem *target, QQuickItem *item, QQuickPointerTouchEvent *event, QSet<QQuickItem*> *filtered);
QVector<QQuickItem *> pointerTargets(QQuickItem *, const QPointF &, bool checkMouseButtons) const;
QVector<QQuickItem *> mergePointerTargets(const QVector<QQuickItem *> &list1, const QVector<QQuickItem *> &list2) const;
// hover delivery
bool deliverHoverEvent(QQuickItem *, const QPointF &scenePos, const QPointF &lastScenePos, Qt::KeyboardModifiers modifiers, ulong timestamp, bool &accepted);
bool sendHoverEvent(QEvent::Type, QQuickItem *, const QPointF &scenePos, const QPointF &lastScenePos,
Qt::KeyboardModifiers modifiers, ulong timestamp, bool accepted);
bool clearHover(ulong timestamp = 0);
#if QT_CONFIG(draganddrop)
void deliverDragEvent(QQuickDragGrabber *, QEvent *);
bool deliverDragEvent(QQuickDragGrabber *, QQuickItem *, QDragMoveEvent *);
#endif
#if QT_CONFIG(cursor)
void updateCursor(const QPointF &scenePos);
QQuickItem *findCursorItem(QQuickItem *item, const QPointF &scenePos);
#endif
QList<QQuickItem*> hoverItems;
enum FocusOption {
DontChangeFocusProperty = 0x01,
DontChangeSubFocusItem = 0x02
};
Q_DECLARE_FLAGS(FocusOptions, FocusOption)
void setFocusInScope(QQuickItem *scope, QQuickItem *item, Qt::FocusReason reason, FocusOptions = 0);
void clearFocusInScope(QQuickItem *scope, QQuickItem *item, Qt::FocusReason reason, FocusOptions = 0);
static void notifyFocusChangesRecur(QQuickItem **item, int remaining);
void clearFocusObject() override;
void updateFocusItemTransform();
void dirtyItem(QQuickItem *);
void cleanup(QSGNode *);
void polishItems();
void forcePolish();
void syncSceneGraph();
void renderSceneGraph(const QSize &size);
bool isRenderable() const;
bool emitError(QQuickWindow::SceneGraphError error, const QString &msg);
QQuickItem::UpdatePaintNodeData updatePaintNodeData;
QQuickItem *dirtyItemList;
QList<QSGNode *> cleanupNodeList;
QVector<QQuickItem *> itemsToPolish;
qreal devicePixelRatio;
QMetaObject::Connection physicalDpiChangedConnection;
void updateDirtyNodes();
void cleanupNodes();
void cleanupNodesOnShutdown();
bool updateEffectiveOpacity(QQuickItem *);
void updateEffectiveOpacityRoot(QQuickItem *, qreal);
void updateDirtyNode(QQuickItem *);
void fireFrameSwapped() { Q_EMIT q_func()->frameSwapped(); }
void fireOpenGLContextCreated(QOpenGLContext *context) { Q_EMIT q_func()->openglContextCreated(context); }
void fireAboutToStop() { Q_EMIT q_func()->sceneGraphAboutToStop(); }
QSGRenderContext *context;
QSGRenderer *renderer;
QByteArray customRenderMode; // Default renderer supports "clip", "overdraw", "changes", "batches" and blank.
QSGRenderLoop *windowManager;
QQuickRenderControl *renderControl;
QQuickAnimatorController *animationController;
QScopedPointer<QTouchEvent> delayedTouch;
int pointerEventRecursionGuard;
QQuickCustomRenderStage *customRenderStage;
QColor clearColor;
uint clearBeforeRendering : 1;
uint persistentGLContext : 1;
uint persistentSceneGraph : 1;
uint lastWheelEventAccepted : 1;
bool componentCompleted : 1;
Qt::FocusReason lastFocusReason;
QOpenGLFramebufferObject *renderTarget;
uint renderTargetId;
QSize renderTargetSize;
QOpenGLVertexArrayObjectHelper *vaoHelper;
mutable QQuickWindowIncubationController *incubationController;
static bool defaultAlphaBuffer;
static bool dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent *event, int startDragThreshold = -1);
template <typename TEventPoint>
static bool dragOverThreshold(qreal d, Qt::Axis axis, const TEventPoint *p, int startDragThreshold = -1)
{
QStyleHints *styleHints = qApp->styleHints();
bool overThreshold = qAbs(d) > (startDragThreshold >= 0 ? startDragThreshold : styleHints->startDragDistance());
const bool dragVelocityLimitAvailable = (styleHints->startDragVelocity() > 0);
if (!overThreshold && dragVelocityLimitAvailable) {
qreal velocity = axis == Qt::XAxis ? p->velocity().x() : p->velocity().y();
overThreshold |= qAbs(velocity) > styleHints->startDragVelocity();
}
return overThreshold;
}
// data property
static void data_append(QQmlListProperty<QObject> *, QObject *);
static int data_count(QQmlListProperty<QObject> *);
static QObject *data_at(QQmlListProperty<QObject> *, int);
static void data_clear(QQmlListProperty<QObject> *);
static void contextCreationFailureMessage(const QSurfaceFormat &format,
QString *translatedMessage,
QString *untranslatedMessage,
bool isEs);
QMutex renderJobMutex;
QList<QRunnable *> beforeSynchronizingJobs;
QList<QRunnable *> afterSynchronizingJobs;
QList<QRunnable *> beforeRenderingJobs;
QList<QRunnable *> afterRenderingJobs;
QList<QRunnable *> afterSwapJobs;
void runAndClearJobs(QList<QRunnable *> *jobs);
private:
static void cleanupNodesOnShutdown(QQuickItem *);
QMouseEvent mapMouseEvent(QMouseEvent *event);
int m_rotation;
int m_screen_width;
int m_screen_height;
};
class QQuickWindowQObjectCleanupJob : public QRunnable
{
public:
QQuickWindowQObjectCleanupJob(QObject *o) : object(o) { }
void run() Q_DECL_OVERRIDE { delete object; }
QObject *object;
static void schedule(QQuickWindow *window, QObject *object) {
Q_ASSERT(window);
Q_ASSERT(object);
window->scheduleRenderJob(new QQuickWindowQObjectCleanupJob(object), QQuickWindow::AfterSynchronizingStage);
}
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QQuickWindowPrivate::FocusOptions)
QT_END_NAMESPACE
#endif // QQUICKWINDOW_P_H
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