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GameDesigner.csproj 46.28 KB
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冷月 提交于 2024-06-02 22:38 . netframework项目处理
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{25DEE685-3111-40E0-A9BC-45BC6FD5C61D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GameDesigner</RootNamespace>
<AssemblyName>GameDesigner</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;SERVICE WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>0</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\Debug\GameDesigner.xml</DocumentationFile>
<RegisterForComInterop>false</RegisterForComInterop>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;SERVICE WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Reference Include="dnlib, Version=3.5.0.0, Culture=neutral, PublicKeyToken=50e96378b6e77999, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>GameDesigner\Network\dnlib.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="RecastNet, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>GameDesigner\Recast~\Library\RecastNet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers">
<HintPath>Library\Framework\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Memory">
<HintPath>Library\Framework\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors">
<HintPath>Library\Framework\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>Library\Framework\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>Library\Framework\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="UniTask">
<HintPath>Library\Framework\UniTask.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Library\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="GameDesigner\Network\Udx~\Plugins\Android\arm64-v8a\libudxapi.so" />
<None Include="GameDesigner\Network\Udx~\Plugins\Android\armeabi-v7a\libudxapi.so" />
<None Include="GameDesigner\Network\Udx~\Plugins\Android\armeabi\libudxapi.so" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<Content Include="GameDesigner\Network\Library\dnlib.dll" />
<Content Include="GameDesigner\Network\Kcp~\Plugins\Windows\kcp.dll" />
<Content Include="GameDesigner\Network\Kcp~\使用说明.txt" />
<Content Include="GameDesigner\Network\Library\System.Runtime.CompilerServices.Unsafe.dll" />
<Content Include="GameDesigner\Network\Udx~\Plugins\Windows\FastUdxApi.dll" />
<Content Include="GameDesigner\Network\Udx~\使用说明.txt" />
<Content Include="GameDesigner\Network\Web~\使用说明.txt" />
<Content Include="GameDesigner\Recast~\Library\RecastDll.dll" />
<Content Include="GameDesigner\Recast~\Library\RecastNet.dll" />
<Content Include="GameDesigner\Recast~\Library\RecastNet.pdb" />
</ItemGroup>
<ItemGroup>
<Compile Include="GameDesigner\AOI~\Grid.cs" />
<Compile Include="GameDesigner\AOI~\GridWorld.cs" />
<Compile Include="GameDesigner\AOI~\IGridActor.cs" />
<Compile Include="GameDesigner\AOI~\IGridBody.cs" />
<Compile Include="GameDesigner\Common\ObservableProperty.cs" />
<Compile Include="GameDesigner\Distributed~\Config\LoadBalanceConfig.cs" />
<Compile Include="GameDesigner\Distributed~\ConsistentHashing.cs" />
<Compile Include="GameDesigner\Common\Command.cs" />
<Compile Include="GameDesigner\Common\NTransform.cs" />
<Compile Include="GameDesigner\Common\FastLocking.cs" />
<Compile Include="GameDesigner\Common\Singleton.cs" />
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<Compile Include="GameDesigner\Distributed~\ConsistentHashingTest.cs" />
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<Compile Include="GameDesigner\Distributed~\UniqueIdGenerator.cs" />
<Compile Include="GameDesigner\ECS~\GameComponent.cs" />
<Compile Include="GameDesigner\Entities~\EntityWorldSingleton.cs" />
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<Compile Include="GameDesigner\Entities~\Attribute\DefaultValueAttribute.cs" />
<Compile Include="GameDesigner\Entities~\Attribute\NotNullAttribute.cs" />
<Compile Include="GameDesigner\Entities~\Attribute\RuntimeInitializeLoadType.cs" />
<Compile Include="GameDesigner\Entities~\Attribute\RuntimeInitializeOnLoadMethod.cs" />
<Compile Include="GameDesigner\Entities~\Component.cs" />
<Compile Include="GameDesigner\Entities~\FindObjectsInactive.cs" />
<Compile Include="GameDesigner\Entities~\FindObjectsSortMode.cs" />
<Compile Include="GameDesigner\Entities~\Entity.cs" />
<Compile Include="GameDesigner\Entities~\Object.cs" />
<Compile Include="GameDesigner\Entities~\Resources.cs" />
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<Compile Include="GameDesigner\Entities~\Transform.cs" />
<Compile Include="GameDesigner\Extensions\ClientBaseExtensions.cs" />
<Compile Include="GameDesigner\Extensions\NetPlayerExtensions.cs" />
<Compile Include="GameDesigner\Extensions\RPCExtensions.cs" />
<Compile Include="GameDesigner\Extensions\ServerBaseExtensions.cs" />
<Compile Include="GameDesigner\Extensions\UniTaskNetExtensions.cs" />
<Compile Include="GameDesigner\Helper\CertificateHelper.cs" />
<Compile Include="GameDesigner\Helper\DateTimeHelper.cs" />
<Compile Include="GameDesigner\Helper\JobQueueHelper.cs" />
<Compile Include="GameDesigner\Helper\PathHelper.cs" />
<Compile Include="GameDesigner\Helper\SerializeHelper.cs" />
<Compile Include="GameDesigner\Helper\SyncPropertyHelper.cs" />
<Compile Include="GameDesigner\K4os.Hash.xxHash\HashAlgorithmAdapter.cs" />
<Compile Include="GameDesigner\K4os.Hash.xxHash\XXH.cs" />
<Compile Include="GameDesigner\K4os.Hash.xxHash\XXH32.cs" />
<Compile Include="GameDesigner\K4os.Hash.xxHash\XXH32.interface.cs" />
<Compile Include="GameDesigner\K4os.Hash.xxHash\XXH64.cs" />
<Compile Include="GameDesigner\K4os.Hash.xxHash\XXH64.interface.cs" />
<Compile Include="GameDesigner\Network\Adapter\PackageAdapter.cs" />
<Compile Include="GameDesigner\Network\Binding\BindingExtension.cs" />
<Compile Include="GameDesigner\Network\core\Client\ClientPool.cs" />
<Compile Include="GameDesigner\Network\core\Config\ClientConfig.cs" />
<Compile Include="GameDesigner\Network\core\Config\ConfigBase.cs" />
<Compile Include="GameDesigner\Network\core\Config\ServerConfig.cs" />
<Compile Include="GameDesigner\Network\core\Serialize\NetConvertHelper.cs" />
<Compile Include="GameDesigner\Network\core\Share\EventDelegate.cs" />
<Compile Include="GameDesigner\Network\core\Share\IDataEntity.cs" />
<Compile Include="GameDesigner\Network\core\Share\SyncVariable.cs" />
<Compile Include="GameDesigner\Network\core\Share\ThreadArgs.cs" />
<Compile Include="GameDesigner\Network\core\Share\NetworkUpdateMode.cs" />
<Compile Include="GameDesigner\Network\core\System\BitHelper.cs" />
<Compile Include="GameDesigner\Network\core\System\DataCache.cs" />
<Compile Include="GameDesigner\Network\core\System\FixedSegment.cs" />
<Compile Include="GameDesigner\Network\core\System\HashSetEqualityComparer.cs" />
<Compile Include="GameDesigner\Network\core\System\HashSetEx.cs" />
<Compile Include="GameDesigner\Network\core\System\ISegment.cs" />
<Compile Include="GameDesigner\Network\core\System\SafeDictionary.cs" />
<Compile Include="GameDesigner\Network\core\System\SystemManager.cs" />
<Compile Include="GameDesigner\Network\core\System\ThreadPipeline.cs" />
<Compile Include="GameDesigner\Network\core\Tools\ObjectConverter.cs" />
<Compile Include="GameDesigner\Common\PropertyObserver.cs" />
<Compile Include="GameDesigner\ECS~\Component.cs" />
<Compile Include="GameDesigner\ECS~\Entity.cs" />
<Compile Include="GameDesigner\ECS~\GObject.cs" />
<Compile Include="GameDesigner\ECS~\GSystem.cs" />
<Compile Include="GameDesigner\ECS~\IUpdate.cs" />
<Compile Include="GameDesigner\ECS~\UpdateComponent.cs" />
<Compile Include="GameDesigner\Helper\AntiCheatHelper.cs" />
<Compile Include="GameDesigner\Helper\AssemblyHelper.cs" />
<Compile Include="GameDesigner\Helper\CloneHelper.cs" />
<Compile Include="GameDesigner\Helper\FilterTextHelper.cs" />
<Compile Include="GameDesigner\Helper\PersistHelper.cs" />
<Compile Include="GameDesigner\Helper\StringHelper.cs" />
<Compile Include="GameDesigner\MMORPG~\Editor\LineOfSightEdit.cs" />
<Compile Include="GameDesigner\MMORPG~\Editor\RoamingPathEdit.cs" />
<Compile Include="GameDesigner\MMORPG~\LineOfSight.cs" />
<Compile Include="GameDesigner\MMORPG~\MapData.cs" />
<Compile Include="GameDesigner\MMORPG~\MapMonsterPoint.cs" />
<Compile Include="GameDesigner\MMORPG~\MonsterData.cs" />
<Compile Include="GameDesigner\MMORPG~\MonsterPoint.cs" />
<Compile Include="GameDesigner\MMORPG~\PatrolPath.cs" />
<Compile Include="GameDesigner\MMORPG~\RoamingPath.cs" />
<Compile Include="GameDesigner\Network\Adapter\CallSiteRpcAdapter.cs" />
<Compile Include="GameDesigner\Network\Adapter\ListenerAdapter.cs" />
<Compile Include="GameDesigner\Network\Adapter\SerializeAdapter.cs" />
<Compile Include="GameDesigner\Network\Binding\BindingType.cs" />
<Compile Include="GameDesigner\Network\Binding\CustomBind.cs" />
<Compile Include="GameDesigner\Network\Binding\Fast2BuildMethod.cs" />
<Compile Include="GameDesigner\Network\Binding\NetColor32Bind.cs" />
<Compile Include="GameDesigner\Network\Binding\NetColorBind.cs" />
<Compile Include="GameDesigner\Network\Binding\NetQuaternionBind.cs" />
<Compile Include="GameDesigner\Network\Binding\NetRectBind.cs" />
<Compile Include="GameDesigner\Network\Binding\NetShareOperationBind.cs" />
<Compile Include="GameDesigner\Network\Binding\NetShareOperationListBind.cs" />
<Compile Include="GameDesigner\Network\Binding\NetVector2Bind.cs" />
<Compile Include="GameDesigner\Network\Binding\NetVector3Bind.cs" />
<Compile Include="GameDesigner\Network\Binding\NetVector4Bind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineColor32Bind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineColorBind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineQuaternionBind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineRectBind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineRectIntBind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineVector2Bind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineVector2IntBind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineVector3Bind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineVector3IntBind.cs" />
<Compile Include="GameDesigner\Network\Binding\UnityEngineVector4Bind.cs" />
<Compile Include="GameDesigner\Network\core\Client\ClientBase.cs" />
<Compile Include="GameDesigner\Network\core\Config\App.cs" />
<Compile Include="GameDesigner\Network\core\Config\InvokeHelperConfigObject.cs" />
<Compile Include="GameDesigner\Network\core\Config\NetConfig.cs" />
<Compile Include="GameDesigner\Network\core\Config\TableConfig.cs" />
<Compile Include="GameDesigner\Network\core\Event\EventSystem.cs" />
<Compile Include="GameDesigner\Network\core\Event\NDebug.cs" />
<Compile Include="GameDesigner\Network\core\Event\PlayerLoopRunner.cs" />
<Compile Include="GameDesigner\Network\core\Event\TimerEvent.cs" />
<Compile Include="GameDesigner\Helper\CRCHelper.cs" />
<Compile Include="GameDesigner\Helper\EncryptHelper.cs" />
<Compile Include="GameDesigner\Helper\InvokeHelperBuild.cs" />
<Compile Include="GameDesigner\Helper\RpcHelper.cs" />
<Compile Include="GameDesigner\Helper\SyncVarHelper.cs" />
<Compile Include="GameDesigner\Network\core\Serialize\NetConvert.cs" />
<Compile Include="GameDesigner\Network\core\Serialize\NetConvertBase.cs" />
<Compile Include="GameDesigner\Network\core\Serialize\NetConvertBinary.cs" />
<Compile Include="GameDesigner\Network\core\Serialize\NetConvertFast.cs" />
<Compile Include="GameDesigner\Network\core\Serialize\NetConvertFast2.cs" />
<Compile Include="GameDesigner\Network\core\Serialize\NonSerialized.cs" />
<Compile Include="GameDesigner\Network\core\Server\NetPlayer.cs" />
<Compile Include="GameDesigner\Network\core\Share\NetPort.cs" />
<Compile Include="GameDesigner\Network\core\Server\NetScene.cs" />
<Compile Include="GameDesigner\Network\core\Server\ServerBase.cs" />
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<Compile Include="GameDesigner\Network\core\Share\ConnectState.cs" />
<Compile Include="GameDesigner\Network\core\Share\Constituency.cs" />
<Compile Include="GameDesigner\Network\core\Share\BigData.cs" />
<Compile Include="GameDesigner\Network\core\Share\IAdapter.cs" />
<Compile Include="GameDesigner\Network\core\Share\IDataConfig.cs" />
<Compile Include="GameDesigner\Network\core\Share\IDataRow.cs" />
<Compile Include="GameDesigner\Network\core\Share\IDebugHandle.cs" />
<Compile Include="GameDesigner\Network\core\Share\IGcp.cs" />
<Compile Include="GameDesigner\Network\core\Share\INetClient.cs" />
<Compile Include="GameDesigner\Network\core\Share\INetConvert.cs" />
<Compile Include="GameDesigner\Network\core\Share\INetworkHandle.cs" />
<Compile Include="GameDesigner\Network\core\Share\INetworkSceneHandle.cs" />
<Compile Include="GameDesigner\Network\core\Share\IRpcHandler.cs" />
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<Compile Include="GameDesigner\Network\core\Share\IServerEventHandle.cs" />
<Compile Include="GameDesigner\Network\core\Share\IServerHandle.cs" />
<Compile Include="GameDesigner\Network\core\Share\IServerSendHandle.cs" />
<Compile Include="GameDesigner\Network\core\Share\MemberData.cs" />
<Compile Include="GameDesigner\Network\core\Share\MessageModel.cs" />
<Compile Include="GameDesigner\Network\core\Share\NetCmd.cs" />
<Compile Include="GameDesigner\Network\core\Share\NetDelegate.cs" />
<Compile Include="GameDesigner\Network\core\Share\NetworkDataTraffic.cs" />
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<Compile Include="GameDesigner\Network\core\Share\OperationList.cs" />
<Compile Include="GameDesigner\Helper\RandomHelper.cs" />
<Compile Include="GameDesigner\Network\core\Share\ReceiveBuffer.cs" />
<Compile Include="GameDesigner\Network\core\Share\ReliableTemp.cs" />
<Compile Include="GameDesigner\Network\core\Share\RevdDataBuffer.cs" />
<Compile Include="GameDesigner\Network\core\Share\RevdRTBuffer.cs" />
<Compile Include="GameDesigner\Network\core\Share\RPC.cs" />
<Compile Include="GameDesigner\Network\core\Share\RPCModel.cs" />
<Compile Include="GameDesigner\Network\core\Share\RPCModelTask.cs" />
<Compile Include="GameDesigner\Network\core\Share\RpcWorkParameter.cs" />
<Compile Include="GameDesigner\Network\core\Share\RTOMode.cs" />
<Compile Include="GameDesigner\Network\core\Share\RuntimeInitializeOnLoadMethod.cs" />
<Compile Include="GameDesigner\Network\core\Share\SendBuffer.cs" />
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<Compile Include="GameDesigner\Network\core\Share\SyncVarInfo.cs" />
<Compile Include="GameDesigner\Network\core\Share\ThreadGroup.cs" />
<Compile Include="GameDesigner\Helper\UnZipHelper.cs" />
<Compile Include="GameDesigner\Network\core\Share\Win32KernelAPI.cs" />
<Compile Include="GameDesigner\Network\core\System\ArraySegment.cs" />
<Compile Include="GameDesigner\Network\core\System\BufferPool.cs" />
<Compile Include="GameDesigner\Network\core\System\Dictionary.cs" />
<Compile Include="GameDesigner\Network\core\System\ExceptionArgument.cs" />
<Compile Include="GameDesigner\Network\core\System\ExceptionResource.cs" />
<Compile Include="GameDesigner\Network\core\System\FastList.cs" />
<Compile Include="GameDesigner\Network\core\System\FastListSafe.cs" />
<Compile Include="GameDesigner\Network\core\System\HashHelpers.cs" />
<Compile Include="GameDesigner\Network\core\System\HashSetSafe.cs" />
<Compile Include="GameDesigner\Network\core\System\IWellKnownStringEqualityComparer.cs" />
<Compile Include="GameDesigner\Network\core\System\ListSafe.cs" />
<Compile Include="GameDesigner\Network\core\System\QueueSafe.cs" />
<Compile Include="GameDesigner\Network\core\System\RandomizedObjectEqualityComparer.cs" />
<Compile Include="GameDesigner\Network\core\System\RandomSafe.cs" />
<Compile Include="GameDesigner\Network\core\System\Segment.cs" />
<Compile Include="GameDesigner\Network\core\System\StackSafe.cs" />
<Compile Include="GameDesigner\Network\core\System\ThreadManager.cs" />
<Compile Include="GameDesigner\Network\core\System\ThrowHelper.cs" />
<Compile Include="GameDesigner\Network\core\Tools\ArrayExtend.cs" />
<Compile Include="GameDesigner\Helper\ByteHelper.cs" />
<Compile Include="GameDesigner\Network\core\Tools\FPExtend.cs" />
<Compile Include="GameDesigner\Network\core\Tools\Loop.cs" />
<Compile Include="GameDesigner\Network\core\Tools\OtherExtend.cs" />
<Compile Include="GameDesigner\Network\core\Tools\RectExt.cs" />
<Compile Include="GameDesigner\Network\core\Tools\TypeExtend.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Color.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Color32.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Mathf.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Matrix4Utils.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Matrix4x4.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Quaternion.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Rect.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Vector2.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Vector3.cs" />
<Compile Include="GameDesigner\Network\core\Unity\Vector4.cs" />
<Compile Include="GameDesigner\Network\Gcp~\Client\TcpClient.cs" />
<Compile Include="GameDesigner\Network\Gcp~\Client\UdpClient.cs" />
<Compile Include="GameDesigner\Network\Gcp~\Plugins\GcpKernel.cs" />
<Compile Include="GameDesigner\Network\Gcp~\Server\TcpServer.cs" />
<Compile Include="GameDesigner\Network\Gcp~\Server\TcpServerIOCP.cs" />
<Compile Include="GameDesigner\Network\Gcp~\Server\UdpServer.cs" />
<Compile Include="GameDesigner\Network\Gcp~\Server\UdpServerIOCP.cs" />
<Compile Include="GameDesigner\Network\Kcp~\Client\KcpClient.cs" />
<Compile Include="GameDesigner\Network\Kcp~\Kcp\KcpLib.cs" />
<Compile Include="GameDesigner\Network\Kcp~\Server\KcpPlayer.cs" />
<Compile Include="GameDesigner\Network\Kcp~\Server\KcpServer.cs" />
<Compile Include="GameDesigner\Network\Udx~\Client\UdxClient.cs" />
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<Compile Include="GameDesigner\Network\Udx~\Server\UdxServer.cs" />
<Compile Include="GameDesigner\Network\Udx~\UDX\UdxLib.cs" />
<Compile Include="GameDesigner\Network\Web~\Client\WebClient.cs" />
<Compile Include="GameDesigner\Network\Web~\Server\HttpPlayer.cs" />
<Compile Include="GameDesigner\Network\Web~\Server\HttpServer.cs" />
<Compile Include="GameDesigner\Network\Web~\Server\WebPlayer.cs" />
<Compile Include="GameDesigner\Network\Web~\Server\WebServer.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\ByteOrder.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\CloseEventArgs.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\CloseStatusCode.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\CompressionMethod.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\ErrorEventArgs.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\Ext.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\Fin.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\HttpBase.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\HttpRequest.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\HttpResponse.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\LogData.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\Logger.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\LogLevel.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\Mask.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\MessageEventArgs.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\Net\AuthenticationChallenge.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\Net\AuthenticationResponse.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\Net\AuthenticationSchemes.cs" />
<Compile Include="GameDesigner\Network\Web~\WebsocketSharp\Net\Chunk.cs" />
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</ItemGroup>
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</Project>
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