代码拉取完成,页面将自动刷新
FTGL 2.3 14 Oct 2018 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering. Rendering modes supported are: - Bit maps - Antialiased Pix maps - Outlines - Polygon meshes - Extruded polygon meshes - Texture maps - Buffer maps USAGE: FTGLPixmapFont font("Arial.ttf"); font.FaceSize(72); font.Render("Hello World!"); CONTACT: Please contact us if you have any suggestions, feature requests, or problems. ftgl is currently hosted at: https://github.com/frankheckenbach/ftgl Current maintainer: Frank Heckenbach <f.heckenbach@fh-soft.de> Original authors: Sam Hocevar <sam@hocevar.net> Christopher Sean Morrison <learner@brlcad.org>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。