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Main Mechanics:
New Game/Saving
Map scripts
Withdrawing pkmn from daycare
Passing down tmhm moves to offspring
Item effects & registering an item
EVs
Obedience
Level-up moves mid-battle
Bag item usage
In-battle item selection (requires bag GUI)
Heal locations/black out
World Map
PC & Mart
Trades
Location name plates on enter
Pokerus time decay
Hidden items
Ask if you'd like to flee a wild battle when your mon faints
Releasing Pokmon
Trainers:
Script commands for different battle formats
Trainer data in JSON
Sprite shows up for defeat
Money reward
Trainer sight
Encounter music logic
Let opponent send out first
GUIs:
Intro/Title/Continue/NewGame
Pokedex
Finish Summary GUI
Options
Trainer card (with trainer card stars)
Nickname GUI (and for egg hatch)
Caught pkmn scene (requires nickname GUI)
Encounters:
CompoundEyes
StickyHold, SuctionCups
Phenomena
Fishing
Field Effects:
Spin tiles
Bike
Ledges
Blocks that start scripts (bookshelves, tvs, PC, etc)
Countertops that forward the script (mart employees)
Repels
Field moves:
Cut
Fly (requires world map and heal locations)
Strength
Flash
Dig
Teleport (requires heal locations)
Soft-Boiled
Waterfall
Rock Smash
Headbutt
Sweet Scent
Milk Drink
Dive
Data Stuff:
Item pouches
Dump TMHM compatibility
Wild Pkmn with items
Sound:
Fade BGM when in a menu
Random cries in the overworld
Fanfares
Surf music logic
Encounter music logic (and battle script commands without encounter music)
Victory music logic
Saving music to load next time
Nice to have (no priority):
Changable tiles based on day/night
Reflections on tiles
Different day tints based on season
Obj Following (#29)
Attack animations with camera movement
Pass Powers
Move relearner & Move tutor
Feebas/Swarm/Roamer
Mail
Ribbons
Weather visuals
Sounds cool but definitely not necessary at all:
Color lookup tables for day tints
Move/Item effect/data integration with battle engine (not needed because you can just clone and edit the battle engine to add these things and more, like new species/forms)
Chatot special cry (if this is done, add it as a field move)
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