代码拉取完成,页面将自动刷新
同步操作将从 sb500/kys-cpp 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0B2302D7-3C55-442F-8F3E-764B54328B45}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>kyscpp</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<ProjectName>kys</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>Classes;.;include;$(USR_LOCAL)\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>sdl2.lib;sdl2main.lib;sdl2_image.lib;sdl2_ttf.lib;bass.lib;bassmidi.lib;iconv.lib;tinypot.lib;minizip.lib;lua.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>lib\x86;$(USR_LOCAL)\lib\x86</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>F:\MODS\kys-cpp\src;F:\MODS\kys-cpp\include;F:\MODS\kys-cpp\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>Classes;.;include;$(USR_LOCAL)\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>sdl2.lib;sdl2main.lib;sdl2_image.lib;sdl2_ttf.lib;bass.lib;bassmidi.lib;iconv.lib;tinypot.lib;minizip.lib;lua.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>lib\x86;$(USR_LOCAL)\lib\x86</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="readme.md" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Application.cpp" />
<ClCompile Include="src\Audio.cpp" />
<ClCompile Include="src\BattleMap.cpp" />
<ClCompile Include="src\BattleCursor.cpp" />
<ClCompile Include="src\BattleScene.cpp" />
<ClCompile Include="src\BattleMenu.cpp" />
<ClCompile Include="src\Button.cpp" />
<ClCompile Include="src\Cloud.cpp" />
<ClCompile Include="src\Color.cpp" />
<ClCompile Include="src\Element.cpp" />
<ClCompile Include="src\GameUtil.cpp" />
<ClCompile Include="src\Option.cpp" />
<ClCompile Include="src\others\ini.cpp" />
<ClCompile Include="src\others\INIReader.cpp" />
<ClCompile Include="src\others\minishared.c" />
<ClCompile Include="src\RandomRole.cpp" />
<ClCompile Include="src\Script.cpp" />
<ClCompile Include="src\ShowExp.cpp" />
<ClCompile Include="src\ShowRoleDifference.cpp" />
<ClCompile Include="src\Talk.cpp" />
<ClCompile Include="src\Engine.cpp" />
<ClCompile Include="src\Event.cpp" />
<ClCompile Include="src\File.cpp" />
<ClCompile Include="src\Font.cpp" />
<ClCompile Include="src\Head.cpp" />
<ClCompile Include="src\TeamMenu.cpp" />
<ClCompile Include="src\TextBox.cpp" />
<ClCompile Include="src\UI.cpp" />
<ClCompile Include="src\others\libconvert.cpp" />
<ClCompile Include="src\PotConv.cpp" />
<ClCompile Include="src\SubScene.cpp" />
<ClCompile Include="src\TitleScene.cpp" />
<ClCompile Include="src\kys.cpp" />
<ClCompile Include="src\MainScene.cpp" />
<ClCompile Include="src\Menu.cpp" />
<ClCompile Include="src\Point.cpp" />
<ClCompile Include="src\Save.cpp" />
<ClCompile Include="src\Scene.cpp" />
<ClCompile Include="src\TextureManager.cpp" />
<ClCompile Include="src\Types.cpp" />
<ClCompile Include="src\UIItem.cpp" />
<ClCompile Include="src\UISave.cpp" />
<ClCompile Include="src\UIShop.cpp" />
<ClCompile Include="src\UIStatus.cpp" />
<ClCompile Include="src\UISystem.cpp" />
<ClCompile Include="src\Util.cpp" />
<ClCompile Include="src\Zip.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
<ClInclude Include="src\Application.h" />
<ClInclude Include="src\Audio.h" />
<ClInclude Include="src\BattleMap.h" />
<ClInclude Include="src\BattleCursor.h" />
<ClInclude Include="src\BattleScene.h" />
<ClInclude Include="src\BattleMenu.h" />
<ClInclude Include="src\Button.h" />
<ClInclude Include="src\Cloud.h" />
<ClInclude Include="src\Color.h" />
<ClInclude Include="src\Element.h" />
<ClInclude Include="src\GameUtil.h" />
<ClInclude Include="src\Option.h" />
<ClInclude Include="src\others\ini.h" />
<ClInclude Include="src\others\INIReader.h" />
<ClInclude Include="src\others\minishared.h" />
<ClInclude Include="src\Random.h" />
<ClInclude Include="src\RandomRole.h" />
<ClInclude Include="src\Script.h" />
<ClInclude Include="src\ShowExp.h" />
<ClInclude Include="src\ShowRoleDifference.h" />
<ClInclude Include="src\Talk.h" />
<ClInclude Include="src\Engine.h" />
<ClInclude Include="src\Event.h" />
<ClInclude Include="src\EventMacro.h" />
<ClInclude Include="src\File.h" />
<ClInclude Include="src\Font.h" />
<ClInclude Include="src\Head.h" />
<ClInclude Include="src\TeamMenu.h" />
<ClInclude Include="src\TextBox.h" />
<ClInclude Include="src\UI.h" />
<ClInclude Include="src\others\libconvert.h" />
<ClInclude Include="src\PotConv.h" />
<ClInclude Include="src\TitleScene.h" />
<ClInclude Include="src\MainScene.h" />
<ClInclude Include="src\Menu.h" />
<ClInclude Include="src\Point.h" />
<ClInclude Include="src\Save.h" />
<ClInclude Include="src\Scene.h" />
<ClInclude Include="src\SubScene.h" />
<ClInclude Include="src\TextureManager.h" />
<ClInclude Include="src\Types.h" />
<ClInclude Include="src\UIItem.h" />
<ClInclude Include="src\UISave.h" />
<ClInclude Include="src\UIShop.h" />
<ClInclude Include="src\UIStatus.h" />
<ClInclude Include="src\UISystem.h" />
<ClInclude Include="src\Util.h" />
<ClInclude Include="src\Zip.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="kys.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="kys.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。