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//shuttlestuff and resourcestuff
//RESOURCE STUFF FIRST!
l.res = new Object();
l.res.list = [{
id: "water",
des: "Good old H20",
col: "blue",
vis: true,
num: 100,
capped: true,
basecap: 1000
},{
id: "wood",
des: "Sturdy beam of wood",
capped: true,
basecap: 100
},{
name: "Wooden planks",
id: "woodplank",
des: "Sturdy building material",
shortname: "W planks"
},{
id: "rawmeat",
name: "Raw meat",
des: "A chunk of raw meat",
capped: true
},{
id: "cookedmeat",
name: "Cooked meat",
des: "Cooked meat, ready to eat",
capped: true,
shortname: "C meat"
},{
id: "spear",
des: "Spear for hunting animals"
},{
id: "ore",
des: "Some kind of ore, no idea what it is",
capped: true
},{
id: "coal",
des: "Coal, kind of a fuel",
capped: true
},{
id: "graphite",
des: "Graphite is extremely soft, unpurified carbon",
capped: true
},{
id: "carbon",
des: "Pure carbon. Extremely useful",
capped: true
},{
id: "iron",
des: "Sturdy building material",
capped: true
},{
id: "steel",
des: "Extremely strong, lightweight metal"
}
]
l.res.setup = function(){
for (var i in this.list){
if (!this.list[i].name){this.list[i].name=this.list[i].id.charAt(0).toUpperCase() + this.list[i].id.slice(1);}
if (!this.list[i].col){this.list[i].col="#000000"}
if (this.list[i].vis===undefined){this.list[i].vis=false}
if (this.list[i].num===undefined){this.list[i].num = 0}
if (this.list[i].ed===undefined){this.list[i].ed = false}
if (this.list[i].capped===undefined){this.list[i].capped = false}
if (this.list[i].shortname===undefined){this.list[i].shortname = this.list[i].name}
if (this.list[i].basecap===undefined){this.list[i].basecap = 0}
if (this.list[i].capped){
if (this.list[i].setcap===undefined){
this.list[i].setcap = function(){
cap = this.basecap;
for (var j in l.buildings.list){
if (l.buildings.list[j].get){
for (var k in l.buildings.list[j].get){
if (l.buildings.list[j].get[k].id == this.id+"Cap"){
cap += l.buildings.list[j].get[k].val*l.buildings.list[j].num;
}
}
}
}
this.cap = cap;
//add stuff here for buildings which add cap, etc.
}
}
} else {
this.list[i].setcap = function(){return;}
}
this.list[i].checkvis = function(){
if (this.num>0){this.vis = true};
}
this.list[i].quickvis=false;
this.list[i].togquickvis = function(){
this.quickvis = !this.quickvis;
}
this.list[i].setgain = function(){
var gain = 0; oldgain = this.gain;
for (var j in l.buildings.list){
if (l.buildings.list[j].get){
for (var k in l.buildings.list[j].get){
if (l.buildings.list[j].get[k].id == this.id){
gain += l.buildings.list[j].get[k].val*l.buildings.list[j].numon;
}
}
}
if (l.buildings.list[j].change){
for (var k in l.buildings.list[j].change){
if (l.buildings.list[j].change[k].id == this.id){
gain -= l.buildings.list[j].change[k].val*l.buildings.list[j].numon;
}
}
}
}
this.gain = gain;
if (gain!=oldgain && l.tabs.curtab=="shuttle"){
l[l.tabs.curtab].draw();
}
}
this.list[i].get = function(amount){
if (this.capped && (amount>0)){
if (this.num<this.cap){
this.num += amount;
if (this.num>this.cap){
this.num = this.cap;
}
}
} else {
this.num += amount;
if (this.num<0){this.num = 0};
}
}
}
}
l.res.checkallvis = function(){
for (var i in this.list){
this.list[i].checkvis();
}
}
l.res.setallgain = function(){
for (var i in this.list){
this.list[i].setgain();
}
}
l.res.setallcaps = function(){
for (var i in this.list){
if (this.list[i].capped){
this.list[i].setcap();
}
}
}
l.res.getresources = function(tick){
for (var i in this.list){
l.buildings.turnoffs();
this.list[i].setgain();
this.list[i].setcap();
this.list[i].get(this.list[i].gain);
}
}
l.res.get = function(id){
for (var i in this.list){
if (this.list[i].id == id){return this.list[i]}
}
return undefined;
}
l.res.update = function(){
l.res.checkallvis();
for (var i in l.res.list){
if (l.res.list[i].vis){
try {
document.getElementById("shuttleNumof"+l.res.list[i].id).innerHTML = l.display(l.res.list[i].num);
} catch(err){l.shuttle.draw()};
}
}
}
l.sidebarUpdate = function(){
l.res.checkallvis();
for (var i in l.res.list){
if (l.res.list[i].vis){
try {
document.getElementById("sidebarNumof"+l.res.list[i].id).innerHTML = l.display(l.res.list[i].num);
} catch(err){l.sidebarDraw()};
}
}
}
//==============================================
//shuttlestuff
l.shuttle = new Object();
l.shuttle.draw = function(){
document.getElementById("maingame").innerHTML = "<div id='shuttleReslist'><div id='shuttleReslistTitle'>Resources:</div></div>";
x = document.getElementById("shuttleReslist");
for (var i in l.res.list){
if (l.res.list[i].vis){
toadd = "<div class='shuttleReslistItem'>";
toadd += "<div class='shuttleReslistName'>"+l.res.list[i].name+": </div>";
toadd += "<div class='shuttleReslistNum' id='shuttleNumof"+l.res.list[i].id+"'>"+l.display(l.res.list[i].num)+"</div>";
if (l.res.list[i].capped){
toadd += "<div class='shuttleReslistCap' id='shuttleCapof"+l.res.list[i].id+"'>/ "+l.display(l.res.list[i].cap)+"</div>";
} else {toadd += "<div class='shuttleReslistCap'></div>"}
if (l.res.list[i].gain>0){sign = "+"} else {sign=""}
toadd += "<div class='shuttleReslistGain' id='shuttleGainof"+l.res.list[i].id+"'>"+sign+" "+l.display(l.res.list[i].gain)+"</div>";
toadd += "<div class='shuttleReslistGainTime'>/sec</div>";
toadd += "</div>";
x.innerHTML+=toadd;
}
}
}
l.sidebarDraw = function(){
document.getElementById("sidebar").innerHTML = "<div id='sidebarReslist'></div>";
x = document.getElementById("sidebarReslist");
for (var i in l.res.list){
if (l.res.list[i].vis){
if (l.res.list[i].capped){
x.innerHTML+="<div class='sidebarReslistItem'><div class='sidebarReslistName'>"+l.res.list[i].shortname+": </div><div class='sidebarReslistNum' id='sidebarNumof"+l.res.list[i].id+"'>"+l.display(l.res.list[i].num)+"</div><div class='sidebarReslistCap' id='sidebarCapof"+l.res.list[i].id+"'>/ "+l.display(l.res.list[i].cap)+"</div></div>";
} else {
x.innerHTML+="<div class='sidebarReslistItem'><div class='sidebarReslistName'>"+l.res.list[i].shortname+": </div><div class='sidebarReslistNum' id='sidebarNumof"+l.res.list[i].id+"'>"+l.display(l.res.list[i].num)+"</div></div>";
}
}
}
}
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