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0.0.2.2.5 17/03
- Water collectors more balanced
- I mean, if you realy want you can look at the changes on github
* Other stuff now gives coal too (!)
- Capped carbon
0.0.2.2.4 15/03
- Changed a few workshop descriptions (too minor to list)
- Fixed stupid workshop bug
0.0.2.2.3 14/03
- Chucked another link to the changelog in!
- Restyled a bit of stuff
0.0.2.2.2
- Another minor bug again :(
0.0.2.2.1
- Yet another minor bug (something just wasn't showing up)
0.0.2.2 14/03
- Now the bought items are clickable for additional details!
- Also made exploration area 'take up all the available room' as requested
0.0.2.1 13/03
- You can now see workshop bought items! Hooray!
0.0.2.0.1
13/03
- Decided to log every update, no matter how small (so I need five places)
- Changed price growth rate of wooden plank storages to be linear not exponential (!)
0.0.2
13/03
- A bunch of upgrades added over the last few days
- Storages should be slightly more gettable
10/03/18
- Water storage balances for early game
0.0.1: 10/03/18
10/03/18
- Balanced more stuff to speed things up more
* Allowed queueing of a second job
- Revamped more balancing
Kinda went on a hiatus here
08/03/18
- Rebalanced stuffs (lower exploration times, cheaper storages)
- Condensed map
- Developed more better framework
* Mostly new content
- Functioning jobs, workshop, exploration and boosts for these
- Buildings added, on/offable
- Massive iron bottleneck
0.0.0: 19/09/17
- Developed for a few months
- Added framework for pretty much everything
- Fully functioning jobs (solo), workshop and exploration
- Some boosts implemented
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