代码拉取完成,页面将自动刷新
同步操作将从 OpenHarmony/interface_sdk-js 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
/*
* Copyright (c) 2024-2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file Export 3D interfaces
* @kit ArkGraphics3D
*/
/**
* Export post processing settings
* @syscap SystemCapability.ArkUi.Graphics3D
* @since 12
*/
export { ToneMappingType, ToneMappingSettings, PostProcessSettings } from './graphics3d/ScenePostProcessSettings';
/**
* Export scene types
* @syscap SystemCapability.ArkUi.Graphics3D
* @since 12
*/
export { Vec2, Vec3, Vec4, Color, Rect, Quaternion, Aabb, Position3, Rotation3, Scale3 } from './graphics3d/SceneTypes';
/**
* Export scene resources
* @syscap SystemCapability.ArkUi.Graphics3D
* @since 12
*/
export { SceneResourceType, SceneResource, Shader, MaterialType, Material, ShaderMaterial,
SubMesh, Mesh, Animation, EnvironmentBackgroundType, Environment, Image } from './graphics3d/SceneResources';
/**
* Export scene nodes
* @syscap SystemCapability.ArkUi.Graphics3D
* @since 12
*/
export { LayerMask, NodeType, Container, Node, Geometry, LightType, Light, SpotLight, DirectionalLight,
Camera } from './graphics3d/SceneNodes';
/**
* Export scene
* @syscap SystemCapability.ArkUi.Graphics3D
* @since 12
*/
export { SceneResourceParameters, SceneNodeParameters, SceneResourceFactory, Scene } from './graphics3d/Scene';
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