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var cga = require('./cgaapi')(function(){
var playerinfo = cga.GetPlayerInfo();
var teammates = [];
var teamplayers = cga.getTeamPlayers();
for(var i in teamplayers)
teammates[i] = teamplayers[i].name;
cga.isTeamLeader = (teammates[0] == playerinfo.name || teammates.length == 0) ? true : false;
var task = cga.task.Task('探险专家(贝爷)', [
{//0
intro: '1.前往法兰城里谢里雅堡与贝尔(53.22)对话,获得【证明信】。',
workFunc: function(cb2){
cga.travel.falan.toStone('C', ()=>{
cga.DoRequest(cga.REQUEST_TYPE_LEAVETEAM);
cga.walkList([
[53, 23],
], ()=>{
cga.cleanInventory(1, ()=>{
cga.TurnTo(53, 21);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(32, 0);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(4, 0);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(1, 0);
setTimeout(cb2, 1500, true);
});
});
});
});
});
});
}
},
{//1
intro: '2.前往莎莲娜岛西方洞窟与贝尔的助手(13.10)对话,交出【证明信】进入隐秘的山道。',
workFunc: function(cb2){
if(cga.needSupplyInitial({ })){
cga.travel.falan.toCastleHospital(()=>{
setTimeout(()=>{
cb2('restart stage');
}, 3000);
});
return;
}
cga.travel.falan.toTeleRoom('阿巴尼斯村', ()=>{
cga.walkList([
[5, 4, '村长的家'],
[6, 13, 4312],
[6, 13, '阿巴尼斯村'],
[37, 71, '莎莲娜'],
[258, 180, '莎莲娜西方洞窟'],
[30, 44, 14001],
[14, 68, 14000],
[13, 11],
], ()=>{
cga.TurnTo(13, 9);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(32, 0);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(1, 0);
cga.AsyncWaitMovement({map:'隐秘山道上层', delay:1000, timeout:5000}, ()=>{
cb2(true);
});
});
});
});
});
}
},
{//2
intro: '3.通过随机迷宫抵达山道尽头,调查军刀(13.6)获得【贝尔的军刀】并传送出迷宫。',
workFunc: function(cb2){
var findObj = (cb3)=>{
var objs = cga.getMapObjects();
var pos = cga.GetMapXY();
if(objs.length){
for(var i in objs){
if(objs[i].mapx != pos.x || objs[i].mapy != pos.y){
cb3(objs[0]);
return;
}
}
}
setTimeout(findObj, 1000, cb3);
}
var walkMaze = (cb3)=>{
var map = cga.GetMapName();
if(map == '隐秘山道中层' || map == '隐秘山道下层' || map == '山道尽头'){
cb3();
return;
}
var target = null;
if(map == '隐秘山道上层B7')
target = '隐秘山道中层';
else if(map == '隐秘山道中层B7')
target = '隐秘山道下层';
else if(map == '隐秘山道下层B7')
target = '山道尽头';
cga.walkRandomMaze(target, (err)=>{
if(err == 4){
//非预期的地图切换,重启脚本
cb2('restart task');
return;
}
walkMaze(cb3);
});
}
findObj((obj)=>{
cga.walkList([
[obj.mapx, obj.mapy, '隐秘山道上层B1']
], ()=>{
walkMaze(()=>{
findObj((obj)=>{
cga.walkList([
[obj.mapx, obj.mapy, '隐秘山道中层B1']
], ()=>{
walkMaze(()=>{
findObj((obj)=>{
cga.walkList([
[obj.mapx, obj.mapy, '隐秘山道下层B1']
], ()=>{
walkMaze(()=>{
cga.walkList([
[13, 6],
], ()=>{
cga.turnTo(13, 5);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(4, 0);
setTimeout(cb2, 1500, true);
});
});
});
});
});
});
});
});
});
});
});
}
},
{//3
intro: '4.返回法兰城里谢里雅堡与贝尔(53.22)对话,交出【贝尔的军刀】并传送至贝尔的隐居地。',
workFunc: function(cb2){
if(cga.needSupplyInitial({ })){
cga.travel.falan.toCastleHospital(()=>{
setTimeout(()=>{
cb2('restart stage');
}, 3000);
});
return;
}
cga.travel.falan.toStone('C', ()=>{
cga.walkList([
[53, 23],
], ()=>{
cga.turnTo(53, 22);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(32, 0);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(1, 0);
cga.AsyncWaitMovement({map:'贝尔的隐居地', delay:1000, timeout:5000}, ()=>{
cb2(true);
});
});
});
});
});
}
},
{//4
intro: '5.与饥饿的贝尔对话,进入战斗。',
workFunc: function(cb2){
var fuckBeiYe = ()=>{
if(cga.isTeamLeader){
cga.walkList([
[20, 18],
], ()=>{
cga.TurnTo(20, 16);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(1, 0);
});
});
}
cga.waitForLocation({
mapindex: 57200
}, ()=>{
cb2(true);
});
}
var wait = ()=>{
if(cga.isTeamLeader){
cga.WalkTo(23, 23);
cga.waitTeammates(teammates, (r)=>{
if(r){
fuckBeiYe();
return;
}
setTimeout(wait, 1000);
});
} else {
cga.addTeammate(teammates[0], (r)=>{
if(r){
fuckBeiYe();
return;
}
setTimeout(wait, 1000);
});
}
}
wait();
}
},
{//5
intro: '6.战斗胜利后与饥饿的贝尔对话,获得【签名】并传送出贝尔的隐居地。',
workFunc: function(cb2){
cga.TurnTo(20, 16);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(32, 0);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(32, 0);
cga.AsyncWaitNPCDialog(()=>{
cga.ClickNPCDialog(1, 0);
setTimeout(cb2, 1000, true);
});
});
});
}
},
],
[//任务阶段是否完成
function(){//证明信
return (cga.getItemCount('#491723') >= 1) ? true : false;
},
function(){
return cga.GetMapName() == '隐秘山道上层';
},
function(){
return (cga.getItemCount('贝尔的军刀') >= 1) ? true : false;
},
function(){
return cga.GetMapName() == '贝尔的隐居地' && cga.GetMapIndex().index3 == 57199;
},
function(){
return cga.GetMapName() == '贝尔的隐居地' && cga.GetMapIndex().index3 == 57200;
},
function(){
return false;
},
]
);
task.doTask();
});
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