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/*
* bitmap.h - bit mask manipulation macros
*
* This file is part of the Alpha simulator tool suite written by
* Raj Desikan as part of the Bullseye project.
* It has been written by extending the SimpleScalar tool suite written by
* Todd M. Austin as a part of the Multiscalar Research Project.
*
*
* Copyright (C) 1994, 1995, 1996, 1997, 1998 by Todd M. Austin
*
* Copyright (C) 1999 by Raj Desikan
*
* This source file is distributed "as is" in the hope that it will be
* useful. The tool set comes with no warranty, and no author or
* distributor accepts any responsibility for the consequences of its
* use.
*
* Everyone is granted permission to copy, modify and redistribute
* this tool set under the following conditions:
*
* This source code is distributed for non-commercial use only.
* Please contact the maintainer for restrictions applying to
* commercial use.
*
* Permission is granted to anyone to make or distribute copies
* of this source code, either as received or modified, in any
* medium, provided that all copyright notices, permission and
* nonwarranty notices are preserved, and that the distributor
* grants the recipient permission for further redistribution as
* permitted by this document.
*
* Permission is granted to distribute this file in compiled
* or executable form under the same conditions that apply for
* source code, provided that either:
*
* A. it is accompanied by the corresponding machine-readable
* source code,
* B. it is accompanied by a written offer, with no time limit,
* to give anyone a machine-readable copy of the corresponding
* source code in return for reimbursement of the cost of
* distribution. This written offer must permit verbatim
* duplication by anyone, or
* C. it is distributed by someone who received only the
* executable form, and is accompanied by a copy of the
* written offer of source code that they received concurrently.
*
* In other words, you are welcome to use, share and improve this
* source file. You are forbidden to forbid anyone else to use, share
* and improve what you give them.
*
*
*
*/
#ifndef BITMAP_H
#define BITMAP_H
/* BITMAPs:
BMAP: int * to an array of ints
SZ: number of ints in the bitmap
*/
/* declare a bitmap type */
#define BITMAP_SIZE(BITS) (((BITS)+31)/32)
#define BITMAP_TYPE(BITS, NAME) unsigned int (NAME)[BITMAP_SIZE(BITS)]
typedef unsigned int BITMAP_ENT_TYPE;
typedef unsigned int *BITMAP_PTR_TYPE;
/* set entire bitmap */
#define BITMAP_SET_MAP(BMAP, SZ) \
{ int i; for (i=0; i<(SZ); i++) (BMAP)[i] = 0xffffffff; }
/* clear entire bitmap */
#define BITMAP_CLEAR_MAP(BMAP, SZ) \
{ int i; for (i=0; i<(SZ); i++) (BMAP)[i] = 0; }
/* set bit BIT in bitmap BMAP, returns BMAP */
#define BITMAP_SET(BMAP, SZ, BIT) \
((BMAP)[(BIT)/32] |= (1 << ((BIT) % 32)))
// (((BMAP)[(BIT)/32] |= (1 << ((BIT) % 32))), (BMAP))
/* clear bit BIT in bitmap BMAP, returns BMAP */
#define BITMAP_CLEAR(BMAP, SZ, BIT) \
((BMAP)[(BIT)/32] &= ~(1 << ((BIT) % 32)))
// (((BMAP)[(BIT)/32] &= ~(1 << ((BIT) % 32))), (BMAP))
/* copy bitmap SRC to DEST */
#define BITMAP_COPY(DESTMAP, SRCMAP, SZ) \
{ int i; for (i=0; i<(SZ); i++) (DESTMAP)[i] = (SRCMAP)[i]; }
/* store bitmap B2 OP B3 into B1 */
#define __BITMAP_OP(B1, B2, B3, SZ, OP) \
{ int i; for (i=0; i<(SZ); i++) (B1)[i] = (B2)[i] OP (B3)[i]; }
/* store bitmap B2 | B3 into B1 */
#define BITMAP_IOR(B1, B2, B3, SZ) \
__BITMAP_OP(B1, B2, B3, SZ, |)
/* store bitmap B2 ^ B3 into B1 */
#define BITMAP_XOR(B1, B2, B3, SZ) \
__BITMAP_OP(B1, B2, B3, SZ, ^)
/* store bitmap B2 & B3 into B1 */
#define BITMAP_AND(B1, B2, B3, SZ) \
__BITMAP_OP(B1, B2, B3, SZ, &)
/* store ~B2 into B1 */
#define BITMAP_NOT(B1, B2, SZ) \
{ int i; for (i=0; i<(SZ); i++) (B1)[i] = ~((B2)[i]); }
/* return non-zero if bitmap is empty */
#define BITMAP_EMPTY_P(BMAP, SZ) \
({ int i, res=0; for (i=0; i<(SZ); i++) res |= (BMAP)[i]; !res; })
/* return non-zero if the intersection of bitmaps B1 and B2 is non-empty */
#define BITMAP_DISJOINT_P(B1, B2, SZ) \
({ int i, res=0; for (i=0; i<(SZ); i++) res |= (B1)[i] & (B2)[i]; !res; })
/* return non-zero if bit BIT is set in bitmap BMAP */
#define BITMAP_SET_P(BMAP, SZ, BIT) \
(((BMAP)[(BIT)/32] & (1 << ((BIT) % 32))) != 0)
/* return non-zero if bit BIT is clear in bitmap BMAP */
#define BITMAP_CLEAR_P(BMAP, SZ, BIT) \
(!BMAP_SET_P((BMAP), (SZ), (BIT)))
/* count the number of bits set in BMAP */
#define BITMAP_COUNT_ONES(BMAP, SZ) \
({ \
int i, j, n = 0; \
for (i = 0; i < (SZ) ; i++) \
{ \
unsigned int word = (BMAP)[i]; \
for (j=0; j < (sizeof(unsigned int)*8); j++) \
{ \
unsigned int new_val, old_val = word; \
word >>= 1; \
new_val = word << 1; \
if (old_val != new_val) \
n++; \
} \
} \
n; \
})
#endif /* BITMAP_H */
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