代码拉取完成,页面将自动刷新
同步操作将从 freewu32/godot-mota 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="mota"
run/main_scene="res://src/level/level_manager.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
run/max_fps=60
boot_splash/bg_color=Color(0, 0, 0, 1)
config/icon="res://setting/icon.svg"
[audio]
buses/default_bus_layout="res://setting/default_bus_layout.tres"
[debug]
file_logging/enable_file_logging=true
file_logging/max_log_files=7
gdscript/warnings/unused_private_class_variable=0
gdscript/warnings/unused_parameter=0
[display]
window/size/viewport_width=336
window/size/viewport_height=208
window/size/always_on_top=true
window/size/window_width_override=1008
window/size/window_height_override=624
window/stretch/mode="canvas_items"
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[gui]
theme/custom="res://src/hud/ui_theme.tres"
theme/custom_font="res://assest/font/VonwaonBitmap-12px.ttf"
theme/lcd_subpixel_layout=0
[layer_names]
2d_physics/layer_1="wall_physics"
2d_navigation/layer_1="road_navigation"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/glow/upscale_mode=0
environment/screen_space_reflection/roughness_quality=0
environment/subsurface_scattering/subsurface_scattering_quality=0
environment/volumetric_fog/use_filter=0
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true
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