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cyb/Computer Graphics Second Experiment

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bloom.vs 574 Bytes
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cyb 提交于 2024-05-18 17:36 . 优化下结构
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out VS_OUT {
vec3 FragPos;
vec3 Normal;
vec2 TexCoords;
} vs_out;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main()
{
vs_out.FragPos = vec3(model * vec4(aPos, 1.0));
vs_out.TexCoords = aTexCoords;
mat3 normalMatrix = transpose(inverse(mat3(model)));
vs_out.Normal = normalize(normalMatrix * aNormal);
gl_Position = projection * view * model * vec4(aPos, 1.0);
}
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