代码拉取完成,页面将自动刷新
同步操作将从 雷中听风/pyfa 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import os
import sys
import yaml
import wx
from logbook import CRITICAL, DEBUG, ERROR, FingersCrossedHandler, INFO, Logger, NestedSetup, NullHandler, \
StreamHandler, TimedRotatingFileHandler, WARNING
import hashlib
from eos.const import FittingSlot
from cryptography.fernet import Fernet
pyfalog = Logger(__name__)
# Load variable overrides specific to distribution type
try:
import configforced
except ImportError:
pyfalog.warning("Failed to import: configforced")
configforced = None
# Turns on debug mode
debug = False
# Defines if our saveddata will be in pyfa root or not
saveInRoot = False
evemonMinVersion = "4081"
minItemSearchLength = 3
pyfaPath = None
savePath = None
saveDB = None
gameDB = None
imgsZIP = None
logPath = None
loggingLevel = None
logging_setup = None
cipher = None
clientHash = None
experimentalFeatures = None
version = None
ESI_CACHE = 'esi_cache'
LOGLEVEL_MAP = {
"critical": CRITICAL,
"error": ERROR,
"warning": WARNING,
"info": INFO,
"debug": DEBUG,
}
slotColourMap = {
FittingSlot.LOW: wx.Colour(250, 235, 204), # yellow = low slots
FittingSlot.MED: wx.Colour(188, 215, 241), # blue = mid slots
FittingSlot.HIGH: wx.Colour(235, 204, 209), # red = high slots
FittingSlot.RIG: '',
FittingSlot.SUBSYSTEM: ''
}
def getClientSecret():
return clientHash
def isFrozen():
if hasattr(sys, 'frozen'):
return True
else:
return False
def __createDirs(path):
if not os.path.exists(path):
os.makedirs(path)
def getPyfaRoot():
if hasattr(sys, '_MEIPASS'):
return sys._MEIPASS
base = getattr(sys.modules['__main__'], "__file__", sys.executable) if isFrozen() else __file__
root = os.path.dirname(os.path.realpath(os.path.abspath(base)))
root = root
return root
def getVersion():
return version
def getDefaultSave():
return os.path.expanduser(os.path.join("~", ".pyfa"))
def defPaths(customSavePath=None):
global debug
global pyfaPath
global savePath
global saveDB
global gameDB
global imgsZIP
global saveInRoot
global logPath
global cipher
global clientHash
global version
global experimentalFeatures
pyfalog.debug("Configuring Pyfa")
# The main pyfa directory which contains run.py
# Python 2.X uses ANSI by default, so we need to convert the character encoding
pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
if pyfaPath is None:
pyfaPath = getPyfaRoot()
# Version data
with open(os.path.join(pyfaPath, "version.yml"), 'r') as file:
data = yaml.load(file, Loader=yaml.SafeLoader)
version = data['version']
# Where we store the saved fits etc, default is the current users home directory
if saveInRoot is True:
savePath = getattr(configforced, "savePath", None)
if savePath is None:
savePath = os.path.join(pyfaPath, "saveddata")
else:
savePath = getattr(configforced, "savePath", None)
if savePath is None:
if customSavePath is None: # customSavePath is not overriden
savePath = getDefaultSave()
else:
savePath = customSavePath
__createDirs(savePath)
secret_file = os.path.join(savePath, ".secret")
if not os.path.exists(secret_file):
with open(secret_file, "wb") as _file:
_file.write(Fernet.generate_key())
with open(secret_file, 'rb') as fp:
key = fp.read()
clientHash = hashlib.sha3_256(key).hexdigest()
cipher = Fernet(key)
# if isFrozen():
# os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(pyfaPath, "cacert.pem")
# os.environ["SSL_CERT_FILE"] = os.path.join(pyfaPath, "cacert.pem")
# The database where we store all the fits etc
saveDB = os.path.join(savePath, "saveddata.db")
# The database where the static EVE data from the datadump is kept.
# This is not the standard sqlite datadump but a modified version created by eos
# maintenance script
gameDB = getattr(configforced, "gameDB", gameDB)
if not gameDB:
gameDB = os.path.join(pyfaPath, "eve.db")
imgsZIP = getattr(configforced, "imgsZIP", imgsZIP)
if not imgsZIP:
imgsZIP = os.path.join(pyfaPath, "imgs.zip")
if debug:
logFile = "pyfa_debug.log"
else:
logFile = "pyfa.log"
logPath = os.path.join(savePath, logFile)
experimentalFeatures = getattr(configforced, "experimentalFeatures", experimentalFeatures)
if experimentalFeatures is None:
experimentalFeatures = False
# DON'T MODIFY ANYTHING BELOW
import eos.config
# Caching modifiers, disable all gamedata caching, its unneeded.
eos.config.gamedataCache = False
# saveddata db location modifier, shouldn't ever need to touch this
eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"
# initialize the settings
from service.settings import EOSSettings
eos.config.settings = EOSSettings.getInstance().EOSSettings # this is kind of confusing, but whatever
def defLogging():
global debug
global logPath
global loggingLevel
global logging_setup
try:
if debug:
logging_setup = NestedSetup([
# make sure we never bubble up to the stderr handler
# if we run out of setup handling
NullHandler(),
StreamHandler(
sys.stdout,
bubble=False,
level=loggingLevel
),
TimedRotatingFileHandler(
logPath,
level=0,
backup_count=3,
bubble=True,
date_format='%Y-%m-%d',
),
])
else:
logging_setup = NestedSetup([
# make sure we never bubble up to the stderr handler
# if we run out of setup handling
NullHandler(),
FingersCrossedHandler(
TimedRotatingFileHandler(
logPath,
level=0,
backup_count=3,
bubble=False,
date_format='%Y-%m-%d',
),
action_level=ERROR,
buffer_size=1000,
# pull_information=True,
# reset=False,
)
])
except (KeyboardInterrupt, SystemExit):
raise
except:
print("Critical error attempting to setup logging. Falling back to console only.")
logging_setup = NestedSetup([
# make sure we never bubble up to the stderr handler
# if we run out of setup handling
NullHandler(),
StreamHandler(
sys.stdout,
bubble=False
)
])
class LoggerWriter:
def __init__(self, level):
# self.level is really like using log.debug(message)
# at least in my case
self.level = level
def write(self, message):
# if statement reduces the amount of newlines that are
# printed to the logger
if message.strip() != '':
self.level(message.replace("\n", ""))
def flush(self):
# create a flush method so things can be flushed when
# the system wants to. Not sure if simply 'printing'
# sys.stderr is the correct way to do it, but it seemed
# to work properly for me.
self.level(sys.stderr)
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