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connected.h 1.73 KB
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#ifndef CONNECTED_H
#define CONNECTED_H
struct object_id;
struct transport;
/*
* Take callback data, and return next object name in the buffer.
* When called after returning the name for the last object, return -1
* to signal EOF, otherwise return 0.
*/
typedef int (*oid_iterate_fn)(void *, struct object_id *oid);
/*
* Named-arguments struct for check_connected. All arguments are
* optional, and can be left to defaults as set by CHECK_CONNECTED_INIT.
*/
struct check_connected_options {
/* Avoid printing any errors to stderr. */
int quiet;
/* --shallow-file to pass to rev-list sub-process */
const char *shallow_file;
/* Transport whose objects we are checking, if available. */
struct transport *transport;
/*
* If non-zero, send error messages to this descriptor rather
* than stderr. The descriptor is closed before check_connected
* returns.
*/
int err_fd;
/* If non-zero, show progress as we traverse the objects. */
int progress;
/*
* Insert these variables into the environment of the child process.
*/
const char **env;
/*
* If non-zero, check the ancestry chain completely, not stopping at
* any existing ref. This is necessary when deepening existing refs
* during a fetch.
*/
unsigned is_deepening_fetch : 1;
};
#define CHECK_CONNECTED_INIT { 0 }
/*
* Make sure that all given objects and all objects reachable from them
* either exist in our object store or (if the repository is a partial
* clone) are promised to be available.
*
* Return 0 if Ok, non zero otherwise (i.e. some missing objects)
*
* If "opt" is NULL, behaves as if CHECK_CONNECTED_INIT was passed.
*/
int check_connected(oid_iterate_fn fn, void *cb_data,
struct check_connected_options *opt);
#endif /* CONNECTED_H */
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