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gatsby-browser.js 4.78 KB
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索丘 提交于 2019-11-20 10:05 . site: 修复几个demo
require('./site/global.less');
window.f2 = require('./src/index-all.js');
window.DataSet = require('@antv/data-set');
window.lodash = require('lodash');
window.$ = require('jquery');
/* eslint-disable */
window.initPlayground = () => {
/**
* 模拟移动端 touch 事件
*/
var eventTarget
// polyfills
if (!document.createTouch) {
document.createTouch = function(view, target, identifier, pageX, pageY, screenX, screenY) {
// auto set
return new Touch(
target,
identifier,
{
pageX: pageX,
pageY: pageY,
screenX: screenX,
screenY: screenY,
clientX: pageX - window.pageXOffset,
clientY: pageY - window.pageYOffset
},
0,
0
)
}
}
if (!document.createTouchList) {
document.createTouchList = function() {
var touchList = TouchList()
for (var i = 0; i < arguments.length; i++) {
touchList[i] = arguments[i]
}
touchList.length = arguments.length
return touchList
}
}
/**
* create an touch point
* @constructor
* @param target
* @param identifier
* @param pos
* @param deltaX
* @param deltaY
* @returns {Object} touchPoint
*/
var Touch = function Touch(target, identifier, pos, deltaX, deltaY) {
deltaX = deltaX || 0
deltaY = deltaY || 0
this.identifier = identifier
this.target = target
this.clientX = pos.clientX + deltaX
this.clientY = pos.clientY + deltaY
this.screenX = pos.screenX + deltaX
this.screenY = pos.screenY + deltaY
this.pageX = pos.pageX + deltaX
this.pageY = pos.pageY + deltaY
}
/**
* create empty touchlist with the methods
* @constructor
* @returns touchList
*/
function TouchList() {
var touchList = []
touchList['item'] = function(index) {
return this[index] || null
}
// specified by Mozilla
touchList['identifiedTouch'] = function(id) {
return this[id + 1] || null
}
return touchList
}
/**
* Simple trick to fake touch event support
* this is enough for most libraries like Modernizr and Hammer
*/
function fakeTouchSupport() {
var objs = [window, document.documentElement]
var props = ['ontouchstart', 'ontouchmove', 'ontouchcancel', 'ontouchend']
for (var o = 0; o < objs.length; o++) {
for (var p = 0; p < props.length; p++) {
if (objs[o] && objs[o][props[p]] === undefined) {
objs[o][props[p]] = null
}
}
}
}
/**
* only trigger touches when the left mousebutton has been pressed
* @param touchType
* @returns {Function}
*/
function onMouse(touchType) {
return function(ev) {
// prevent mouse events
if (ev.which !== 1) {
return
}
// The EventTarget on which the touch point started when it was first placed on the surface,
// even if the touch point has since moved outside the interactive area of that element.
// also, when the target doesnt exist anymore, we update it
if (ev.type === 'mousedown' || !eventTarget || (eventTarget && !eventTarget.dispatchEvent)) {
eventTarget = ev.target
}
triggerTouch(touchType, ev)
// reset
if (ev.type === 'mouseup') {
eventTarget = null
}
}
}
/**
* trigger a touch event
* @param eventName
* @param mouseEv
*/
function triggerTouch(eventName, mouseEv) {
var touchEvent = document.createEvent('Event')
touchEvent.initEvent(eventName, true, true)
touchEvent.altKey = mouseEv.altKey
touchEvent.ctrlKey = mouseEv.ctrlKey
touchEvent.metaKey = mouseEv.metaKey
touchEvent.shiftKey = mouseEv.shiftKey
touchEvent.touches = getActiveTouches(mouseEv)
touchEvent.targetTouches = getActiveTouches(mouseEv)
touchEvent.changedTouches = createTouchList(mouseEv)
eventTarget.dispatchEvent(touchEvent)
}
/**
* create a touchList based on the mouse event
* @param mouseEv
* @returns {TouchList}
*/
function createTouchList(mouseEv) {
var touchList = TouchList()
touchList.push(new Touch(eventTarget, 1, mouseEv, 0, 0))
return touchList
}
/**
* receive all active touches
* @param mouseEv
* @returns {TouchList}
*/
function getActiveTouches(mouseEv) {
// empty list
if (mouseEv.type === 'mouseup') {
return TouchList()
}
return createTouchList(mouseEv)
}
/**
* TouchEmulator initializer
*/
function TouchEmulator() {
fakeTouchSupport()
window.addEventListener('mousedown', onMouse('touchstart'), true)
window.addEventListener('mousemove', onMouse('touchmove'), true)
window.addEventListener('mouseup', onMouse('touchend'), true)
}
// start distance when entering the multitouch mode
TouchEmulator['multiTouchOffset'] = 75
new TouchEmulator();
};
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