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TARGET := retroarch.exe
DEBUG = 0
GRIFFIN_BUILD = 0
OS = Win32
ARCH = amd64
#TARGET_ARCH = x86
BUILD_DIR = objs/msvc
CXX_BUILD = 0
WindowsSdkDir = C:\Program Files (x86)\Windows Kits\10\$(NOTHING)
WindowsSDKVersion := 10.0.14393.0\$(NOTHING)
VCINSTALLDIR := C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\$(NOTHING)
HAVE_DSP_FILTER := 1
HAVE_VIDEO_FILTER := 1
HAVE_SCREENSHOTS := 1
HAVE_REWIND := 1
HAVE_AUDIOMIXER := 1
HAVE_D3DX := 1
HAVE_D3D8 := 0
HAVE_D3D9 := 1
HAVE_D3D10 := 1
HAVE_D3D11 := 1
HAVE_D3D12 := 1
HAVE_CG := 1
HAVE_OPENGL := 1
HAVE_OPENGL1 := 1
HAVE_GFX_WIDGETS := 1
HAVE_VULKAN := 1
HAVE_XAUDIO := 1
HAVE_XINPUT := 1
HAVE_WASAPI := 0
HAVE_THREAD_STORAGE := 1
HAVE_WINMM := 1
HAVE_RPNG := 1
HAVE_ZLIB := 1
HAVE_CONFIGFILE := 1
HAVE_PATCH := 1
HAVE_MENU := 1
HAVE_RGUI := 1
HAVE_XMB := 1
HAVE_MATERIALUI := 1
HAVE_STB_FONT := 1
HAVE_THREADS := 1
HAVE_LIBRETRODB := 1
HAVE_COMMAND := 1
HAVE_STDIN_CMD := 1
HAVE_CMD := 1
HAVE_DYLIB := 1
HAVE_DYNAMIC := 1
HAVE_DINPUT := 1
HAVE_MENU_COMMON := 1
HAVE_BUILTINZLIB := 1
HAVE_RJPEG := 1
HAVE_RBMP := 1
HAVE_RTGA := 1
HAVE_7ZIP := 1
HAVE_NETWORKING := 1
HAVE_NETWORK_CMD := 1
HAVE_OVERLAY := 1
HAVE_VIDEO_LAYOUT := 0
HAVE_LANGEXTRA := 1
HAVE_CHEEVOS := 1
HAVE_SHADERPIPELINE := 1
HAVE_IMAGEVIEWER := 1
HAVE_BSV_MOVIE := 1
HAVE_CHEATS := 1
ifeq ($(HAVE_D3D8), 1)
D3D8_LIBS := -ld3d8
ifeq ($(HAVE_D3DX), 1)
D3DX8_LIBS := -ld3dx8
endif
endif
ifeq ($(HAVE_D3D9), 1)
D3D9_LIBS := -ld3d9
ifeq ($(HAVE_D3DX), 1)
D3DX9_LIBS := -ld3dx9
endif
endif
include Makefile.common
INCLUDE_DIRS := $(patsubst -isystem%,-I%,$(INCLUDE_DIRS))
CFLAGS := $(filter-out -Wno-unknown-pragmas,$(DEF_FLAGS))
CXXFLAGS := $(filter-out -fpermissive -Wno-switch -Wno-sign-compare -fno-strict-aliasing -Wno-maybe-uninitialized -Wno-reorder -Wno-parentheses,$(CXXFLAGS))
LIBS := $(filter-out -lstdc++,$(LIBS))
ifeq ($(ARCH),x64)
ARCH := amd64
endif
ARCH2 := $(ARCH)
ifeq ($(ARCH),amd64)
ARCH2 := x64
endif
ifeq ($(TARGET_ARCH),)
TARGET_ARCH = $(ARCH)
endif
ifeq ($(TARGET_ARCH),x64)
TARGET_ARCH = amd64
endif
TARGET_ARCH2 = $(TARGET_ARCH)
ifeq ($(TARGET_ARCH2),amd64)
TARGET_ARCH2 = x64
endif
CROSS = $(ARCH)
ifeq ($(ARCH),x86)
CROSS =
endif
INCLUDE := $(VCINSTALLDIR)include;$(VCINSTALLDIR)atlmfc\include;$(WindowsSdkDir)include\$(WindowsSDKVersion)ucrt;$(WindowsSdkDir)include\$(WindowsSDKVersion)shared;$(WindowsSdkDir)include\$(WindowsSDKVersion)um;
LIB := $(VCINSTALLDIR)LIB\$(CROSS);$(VCINSTALLDIR)atlmfc\lib\$(CROSS);$(WindowsSdkDir)lib\$(WindowsSDKVersion)ucrt\$(TARGET_ARCH2);$(WindowsSdkDir)lib\$(WindowsSDKVersion)um\$(TARGET_ARCH2);C:\Program Files (x86)\NVIDIA Corporation\Cg\lib.$(TARGET_ARCH2);C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\$(TARGET_ARCH2);
LIBPATH := $(VCINSTALLDIR)LIB\$(CROSS);$(VCINSTALLDIR)atlmfc\lib\$(CROSS);
PATH := $(shell IFS=$$'\n'; cygpath "$(VCINSTALLDIR)bin\\$(CROSS)"):$(shell IFS=$$'\n'; cygpath "$(WindowsSdkDir)\bin\\$(ARCH2)"):$(PATH)
export INCLUDE := $(INCLUDE)
export LIB := $(LIB)
export LIBPATH := $(LIBPATH)
export PATH := $(PATH)
#$(info WindowsSdkDir : $(WindowsSdkDir))
#$(info WindowsSDKVersion : $(WindowsSDKVersion))
#$(info VCINSTALLDIR : $(VCINSTALLDIR))
#$(info INCLUDE : $(INCLUDE))
#$(info LIB : $(LIB))
#$(info LIBPATH : $(LIBPATH))
#$(info PATH : $(PATH))
#$(error end)
DEFINES += -D__SSE__ -D__SSE2__
ifeq ($(TARGET_ARCH2),x64)
DEFINES += -D__x86_64__
else
#DEFINES += -D__i686__
endif
FLAGS += -nologo -MP
FLAGS += -Gm- -Zc:inline -fp:precise -Zc:forScope -GR- -Gd -Oi -volatile:iso
#FLAGS += -Zc:wchar_t -Zp16 -Z7
FLAGS += -utf-8
#FLAGS += -source-charset:utf-8
CXXFLAGS += $(CFLAGS) -TP -EHsc
ifeq ($(CXX_BUILD),1)
CFLAGS := $(CXXFLAGS)
DEFINES += -DCXX_BUILD
else
CFLAGS += -TC
endif
WARNINGS += -WX -W3
WARNINGS += -wd4101 -wd4996 -wd4244 -wd4267 -wd4090 -wd4305 -wd4146 -wd4334 -wd4018 -wd4800 -wd4838
CC = cl.exe
CXX = cl.exe
LD = link.exe
RC = rc.exe
LIBS += shell32.lib user32.lib gdi32.lib comdlg32.lib winmm.lib ole32.lib
LDFLAGS += -nologo -wx -nxcompat -machine:$(TARGET_ARCH2)
ifeq ($(DEBUG),1)
FLAGS += -GS -Gy -Od -RTC1 -D_SECURE_SCL=1 -Zi
FLAGS += -MDd
LDFLAGS += -DEBUG
DEFINES += -DDEBUG -D_DEBUG
else
FLAGS += -GS- -Gy- -O2 -Ob2 -GF -GT -Oy -Ot -D_SECURE_SCL=0
FLAGS += -MD
endif
ifeq ($(DEBUG),1)
BUILD_DIR := $(BUILD_DIR)-debug
endif
ifeq ($(GRIFFIN_BUILD),1)
BUILD_DIR := $(BUILD_DIR)-griffin
endif
BUILD_DIR := $(BUILD_DIR)-$(TARGET_ARCH2)
ifneq ($(V), 1)
Q := @
endif
ifeq ($(GRIFFIN_BUILD), 1)
OBJ := griffin/griffin.o griffin/griffin_cpp.o
DEFINES += -DHAVE_GRIFFIN -DUSE_MATH_DEFINES
else
BLACKLIST :=
OBJ := $(filter-out $(BLACKLIST),$(OBJ))
endif
DEFINES += -DRARCH_INTERNAL -DHAVE_SCREENSHOTS -DHAVE_REWIND -DHAVE_DYNAMIC -DJSON_STATIC
INCLUDE_DIRS += -I. -Igfx/include
OBJ := $(patsubst %rarch.o,%rarch.res,$(OBJ))
OBJ := $(addprefix $(BUILD_DIR)/,$(OBJ))
OBJ := $(OBJ:.o=.obj)
LDFLAGS += -WX -SUBSYSTEM:WINDOWS -ENTRY:mainCRTStartup
DEFINES := $(patsubst -f%,,$(DEFINES))
LDFLAGS := $(patsubst -l%,%.lib,$(LDFLAGS))
LIBS := $(filter-out -lm,$(LIBS))
LIBS := $(patsubst -l%,%.lib,$(LIBS))
#$(info INCLUDE_DIRS : $(INCLUDE_DIRS))
#$(info DEFINES : $(DEFINES))
#$(info CFLAGS : $(CFLAGS))
#$(info CXXFLAGS : $(CXXFLAGS))
#$(info LDFLAGS : $(LDFLAGS))
#$(info LIBS : $(LIBS))
#$(info OBJ : $(OBJ))
#$(info target : $(TARGET))
#$(info flags : $(FLAGS))
#$(info INCLUDE : $(INCLUDE))
#$(info LIB : $(LIB))
#$(info LIBPATH : $(LIBPATH))
#$(error end)
$(info os : $(OS))
$(info host : $(ARCH))
$(info target : $(TARGET_ARCH))
all: $(TARGET)
%: $(BUILD_DIR)/%
cp $< $@
ifeq ($(DEBUG),1)
%.exe: $(BUILD_DIR)/%.exe
cp $< $@
cp $(BUILD_DIR)/$*.pdb $*.pbd
endif
SHELL:=$(SHELL) -o pipefail
DEPFLAGS = -showIncludes | tee $(BUILD_DIR)/$*.dtemp | sed /'Note: including file:'/d
MAKEDEPS = echo $@: $< \\ > $(BUILD_DIR)/$*.depend && \
grep 'Note: including file:' $(BUILD_DIR)/$*.dtemp \
| sed '/$(subst \,\\,$(WindowsSdkDir))/Id; /$(subst \,\\,$(VCINSTALLDIR))/Id; s/Note: including file:[ ]*//g; s/\\/\//g; s/ /\\ /g; s/.*/ & \\/g' \
>> $(BUILD_DIR)/$*.depend && \
rm -f $(BUILD_DIR)/$*.dtemp
#DEPFLAGS :=
#MAKEDEPS :=
$(BUILD_DIR)/%.obj: %.cpp
@mkdir -p $(dir $@)
$(Q)$(CXX) -c -Fo:$@ $< $(FLAGS) $(CXXFLAGS) $(DEFINES) $(INCLUDE_DIRS) $(WARNINGS) $(DEPFLAGS)
@$(MAKEDEPS)
$(BUILD_DIR)/%.obj: %.c
@mkdir -p $(dir $@)
$(Q)$(CC) -c -Fo:$@ $< $(FLAGS) $(CFLAGS) $(DEFINES) $(INCLUDE_DIRS) $(WARNINGS) $(DEPFLAGS)
@$(MAKEDEPS)
$(BUILD_DIR)/%.res: %.rc
@mkdir -p $(dir $@)
$(Q)$(RC) $<
$(Q)mv $*.res $@
$(BUILD_DIR)/$(TARGET): $(OBJ) .$(TARGET).last
@touch .$(TARGET).last
$(Q)$(LD) $(OBJ) $(LDFLAGS) $(LIBS) -out:$(BUILD_DIR)/$(TARGET)
%.h %.hpp %.depend %.last: ;
clean:
rm -f $(OBJ) $(TARGET)
rm -f $(BUILD_DIR)/$(TARGET)
rm -f .$(TARGET).last
rm -f $(OBJ:.obj=.depend)
.PHONY: clean all
.PRECIOUS: %.depend %.last
-include $(patsubst %.obj,%.depend,$(filter %.obj,$(OBJ)))
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