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同步操作将从 史然飞/贪吃蛇魔改大赛作品_与蛇共舞 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
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#
# 本代码是基于pyzero中example/snake代码,进行了修改
# pyzero下载地址:https://github.com/lordmauve/pgzero
# 修改的内容为:(1)建立一个进程,添加网络socket通信,获取上下左右控制键,
# 本程序通过我的人体行为分析获取,双手的位置,给出上下左右控制键;
# (2)获取到按键后,更新小蛇的运动状态
# (3)有中文注释的,是我新增的代码
import random
from enum import Enum
from collections import deque
from itertools import islice
from pygame.transform import flip, rotate
#新增的python库,包含进程、消息队列、时间库和网络通信库
from multiprocessing import Process, Queue
import multiprocessing
import time
import socket
import math
import os
TILE_SIZE = 24
#修改了窗口的大小
TILES_W = 50
TILES_H = 35
WIDTH = TILE_SIZE * TILES_W
HEIGHT = TILE_SIZE * TILES_H
def screen_rect(tile_pos):
"""Get the screen rectangle for the given tile coordinate."""
x, y = tile_pos
return Rect(TILE_SIZE * x, TILE_SIZE * y, TILE_SIZE, TILE_SIZE)
class Direction(Enum):
RIGHT = (1, 0)
UP = (0, -1)
LEFT = (-1, 0)
DOWN = (0, 1)
def opposite(self):
x, y = self.value
return Direction((-x, -y))
class Crashed(Exception):
"""The snake has crashed into itself."""
class Snake:
def __init__(self, pos=(TILES_W // 2, TILES_H // 2)):
self.pos = pos
self.dir = Direction.LEFT
self.length = 4
self.tail = deque(maxlen=self.length)
x, y = pos
for i in range(self.length):
p = (x + i, y)
segment = p, self.dir
self.tail.append(segment)
@property
def lastdir(self):
return self.tail[0][1]
def move(self):
dx, dy = self.dir.value
px, py = self.pos
px = (px + dx) % TILES_W
py = (py + dy) % TILES_H
self.pos = px, py
segment = self.pos, self.dir
self.tail.appendleft(segment)
for t, d in islice(self.tail, 1, None):
if t == self.pos:
raise Crashed(t)
def __len__(self):
return self.length
def __contains__(self, pos):
return any(p == pos for p, d in self.tail)
def grow(self):
self.length += 1
self.tail = deque(self.tail, maxlen=self.length)
def draw(self):
for pos in self.tail:
screen.draw.filled_rect(screen_rect(pos), 'green')
class SnakePainter:
def __init__(self):
right, up, left, down = (d.value for d in Direction)
straight = images.snake_straight
corner = images.snake_corner
corner2 = flip(corner, True, False)
self.tiles = {
# Straight sections in each direction
(right, right): straight,
(up, up): rotate(straight, 90),
(left, left): rotate(straight, 180),
(down, down): rotate(straight, 270),
# Corner sections in the anticlockwise direction
(right, up): corner,
(up, left): rotate(corner, 90),
(left, down): rotate(corner, 180),
(down, right): rotate(corner, 270),
# Corner sections in the clockwise direction
(left, up): corner2,
(up, right): rotate(corner2, -90),
(right, down): rotate(corner2, -180),
(down, left): rotate(corner2, -270),
}
head = images.snake_head
self.heads = {
right: head,
up: rotate(head, 90),
left: rotate(head, 180),
down: rotate(head, 270),
}
tail = images.snake_tail
self.tails = {
right: tail,
up: rotate(tail, 90),
left: rotate(tail, 180),
down: rotate(tail, 270),
}
def draw(self, snake):
for i, (pos, dir) in enumerate(snake.tail):
if not i:
# draw head
tile = self.heads[snake.dir.value]
elif i >= len(snake.tail) - 1:
# draw tail
nextdir = snake.tail[i - 1][1]
tile = self.tails[nextdir.value]
else:
nextdir = snake.tail[i - 1][1]
key = dir.value, nextdir.value
try:
tile = self.tiles[key]
except KeyError:
tile = self.tiles[dir.value, dir.value]
r = screen_rect(pos)
screen.blit(tile, r)
class Apple:
def __init__(self):
self.pos = 0, 0
def draw(self):
screen.blit(images.apple_72, screen_rect(self.pos))
KEYBINDINGS = {
keys.LEFT: Direction.LEFT,
keys.RIGHT: Direction.RIGHT,
keys.UP: Direction.UP,
keys.DOWN: Direction.DOWN,
}
snake = Snake()
snake.alive = True
snake_painter = SnakePainter()
apple = Apple()
#定义一个进程间通信的共享变量,用于传递方向按键
mydict=multiprocessing.Manager().dict()
mydict['dir'] = "left"
def place_apple():
"""Randomly place the apple somewhere that isn't currently occupied.
We will generate coordinates at random until we find some that are not on
top of the snake.
"""
if len(snake) == TILES_W * TILES_H:
raise ValueError("No empty spaces!")
while True:
pos = (
random.randrange(TILES_W - 2),
random.randrange(TILES_H - 2)
)
if pos not in snake:
apple.pos = pos
return
def on_key_down(key):
if not snake.alive:
return
dir = KEYBINDINGS.get(key)
if dir and dir != snake.lastdir.opposite():
snake.dir = dir
return
def tick():
if not snake.alive:
return
try:
#新建根据获取的方向控制键,来更新小蛇的的运动状态
if mydict['dir'] == 'up':
dir = Direction.UP
if dir and dir != snake.lastdir.opposite():
snake.dir = dir
elif mydict['dir'] == 'left':
dir = Direction.LEFT
if dir and dir != snake.lastdir.opposite():
snake.dir = dir
elif mydict['dir'] == 'right':
dir = Direction.RIGHT
if dir and dir != snake.lastdir.opposite():
snake.dir = dir
elif mydict['dir'] == 'down':
dir = Direction.DOWN
if dir and dir != snake.lastdir.opposite():
snake.dir = dir
else:
pass
snake.move()
except Crashed:
snake.alive = False
stop()
else:
snake_x,snake_y = snake.pos
apple_x,apple_y = apple.pos
if ((snake_x >= apple_x) and (snake_y >= apple_y)) and \
((math.pow(snake_y - apple_y,2) + math.pow(snake_x - apple_x,2)) < 9):
# if snake.pos == apple.pos:
snake.grow()
start()
place_apple()
def start():
"""Set/update the tick interval.
This is called whenever the snake grows to make the game run faster.
"""
#interval = max(0.1, 0.4 - 0.03 * (len(snake) - 3))
interval = 0.4
clock.unschedule(tick)
clock.schedule_interval(tick, interval)
def stop():
"""Stop the game from updating."""
clock.unschedule(tick)
def draw():
screen.clear()
snake_painter.draw(snake)
apple.draw()
screen.draw.text(
'Score: %d' % len(snake),
color='white',
topright=(WIDTH - 5, 5)
)
if not snake.alive:
screen.draw.text(
"You died!",
color='white',
center=(WIDTH/2, HEIGHT/2)
)
#接收其他模块发送方向信息进程,从127.0.0.1:20163这个socket中接收
def get_direction_func(task_name, mydict):
# 给出提示信息
print(task_name + "任务启动")
try:
#创建udp的socket
udpSocket = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
# 绑定端口号
udpSocket.bind(("127.0.0.1", 20163))
#获取按键信息
while True:
recvData = udpSocket.recvfrom(1024)
content, destInfo = recvData
#获取按键值
direct_key = content.decode("utf-8")
#根据按键,执行动作
if direct_key == "上键":
mydict['dir'] = 'up'
elif direct_key == "左键":
mydict['dir'] = 'left'
elif direct_key == "右键":
mydict['dir'] = 'right'
elif direct_key == "下键":
mydict['dir'] = 'down'
else:
pass
except KeyboardInterrupt:
#释放套接字
udpSocket.close()
#创建获取其他模块发送方向信息的进程
get_direction = Process(target=get_direction_func, args=("获取方向程序", mydict))
#启动该进程
get_direction.start()
#播放背景音乐
#music.play("music_one.mp3")
#贪吃蛇原来的功能启动
place_apple()
start()
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