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cmake_minimum_required(VERSION 3.10)
project("Pangolin")
set(PANGOLIN_VERSION_MAJOR 0)
set(PANGOLIN_VERSION_MINOR 8)
set(PANGOLIN_VERSION ${PANGOLIN_VERSION_MAJOR}.${PANGOLIN_VERSION_MINOR})
if(NOT CMAKE_CXX_STANDARD)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
endif()
# Prevent in source builds
if(EXISTS "${PROJECT_BINARY_DIR}/CMakeLists.txt")
message(FATAL_ERROR "Source build detected: please use a subdir. You may remove 'CMakeCache.txt' and 'CMakeFiles'.")
endif()
# Make our own cmake imports accessible
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
include(SetPlatformVars)
include(PangolinFactory)
option( BUILD_TOOLS "Build Tools" ON )
option( BUILD_EXAMPLES "Build Examples" ON )
option( BUILD_ASAN "Enable AddressSanitizer for Debug builds" OFF )
# Default build type (Override with cmake .. -DCMAKE_BUILD_TYPE=...)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
message(STATUS "Setting build type to '${CMAKE_BUILD_TYPE}' as none was specified.")
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
if(_WIN_)
option( BUILD_SHARED_LIBS "Build Shared Library" OFF)
option( MSVC_USE_STATIC_CRT "Use static C Runtime with MSVC, /MT instead of /MD" ON)
# Make sure there are no erroneous C Runtime flags
list(APPEND FLAG_VARS
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
)
if(MSVC_USE_STATIC_CRT)
foreach(FLAG_VAR ${FLAG_VARS})
string(REGEX REPLACE "/MD" "/MT" NEW_FLAGS "${${FLAG_VAR}}")
set(${FLAG_VAR} "${NEW_FLAGS}" CACHE STRING "" FORCE)
endforeach()
else()
foreach(FLAG_VAR ${FLAG_VARS})
string(REGEX REPLACE "/MT" "/MD" NEW_FLAGS "${${FLAG_VAR}}")
set(${FLAG_VAR} "${NEW_FLAGS}" CACHE STRING "" FORCE)
endforeach()
endif()
elseif(_OSX_)
option( BUILD_SHARED_LIBS "Build Shared Library" ON)
set(CMAKE_MACOSX_RPATH ON)
elseif(EMSCRIPTEN)
set(BUILD_SHARED_LIBS OFF)
include(EmscriptenUtils)
set(CMAKE_EXE_LINKER_FLAGS "-sASYNCIFY=1 -sDISABLE_EXCEPTION_CATCHING=0 -sGL_ASSERTIONS=1 -sFULL_ES2=1 -sFULL_ES3=1 --bind")
else()
option( BUILD_SHARED_LIBS "Build Shared Library" ON)
endif()
# run with "ASAN_OPTIONS=fast_unwind_on_malloc=0" to print stack with more details
if(BUILD_ASAN)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} \
-fsanitize=address \
-fsanitize=bool \
-fsanitize=bounds \
-fsanitize=enum \
-fsanitize=float-cast-overflow \
-fsanitize=float-divide-by-zero \
-fsanitize=nonnull-attribute \
-fsanitize=returns-nonnull-attribute \
-fsanitize=signed-integer-overflow \
-fsanitize=undefined \
-fsanitize=vla-bound \
-fno-sanitize=alignment \
-fsanitize=leak \
-fsanitize=object-size \
")
endif()
#######################################################
## Testing setup
option( BUILD_TESTS "Build Tests" OFF)
find_package(Catch2 2 QUIET)
if(Catch2_FOUND)
include(CTest)
include(Catch)
else()
if(BUILD_TESTS)
message(WARNING "Building Tests requested, but Catch2 library not found.")
set( BUILD_TESTS OFF)
endif()
endif()
#######################################################
## Add all pangolin components
file(GLOB components_cmake "${CMAKE_CURRENT_LIST_DIR}/components/*/CMakeLists.txt")
set(component_list "")
foreach(component_cmake ${components_cmake})
get_filename_component(component_dir ${component_cmake} DIRECTORY)
get_filename_component(component_name ${component_dir} NAME)
add_library(${component_name} "")
list(APPEND component_list ${component_name})
endforeach()
foreach(component_cmake ${components_cmake})
include(${component_cmake})
endforeach()
#######################################################
## Build Tree Export
# Export Targets
export(TARGETS ${component_list} FILE PangolinTargets.cmake)
export(PACKAGE Pangolin)
# Version information
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/${PROJECT_NAME}ConfigVersion.cmake.in
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake" @ONLY)
# Build tree config
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/${PROJECT_NAME}Config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake @ONLY IMMEDIATE )
#######################################################
## Install headers / targets
# This relative path allows installed files to be relocatable.
set( CMAKECONFIG_INSTALL_DIR lib/cmake/${PROJECT_NAME} )
file( RELATIVE_PATH REL_INCLUDE_DIR
"${CMAKE_INSTALL_PREFIX}/${CMAKECONFIG_INSTALL_DIR}"
"${CMAKE_INSTALL_PREFIX}/include"
)
install(
TARGETS ${component_list}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
RUNTIME DESTINATION bin
INCLUDES DESTINATION include
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
DESTINATION ${CMAKECONFIG_INSTALL_DIR}
)
install(
EXPORT ${PROJECT_NAME}Targets DESTINATION ${CMAKECONFIG_INSTALL_DIR}
)
# uninstall target
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_LIST_DIR}/cmake/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()
#######################################################
## Tools / Examples
set(Pangolin_DIR ${CMAKE_CURRENT_BINARY_DIR})
if(BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(BUILD_TOOLS)
add_subdirectory(tools)
endif()
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