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同步操作将从 songdingkai/HGE游戏引擎 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
## HGE CMake script including HGEHELP and examples
##
project( HGE )
cmake_minimum_required( VERSION 2.8 )
##----------------------------------------
## Edit this to match your configuration
##----------------------------------------
SET( DIRECTX_SDK_DIR "E:/Dev/DX9SDK" )
##----------------------------------------
## End of manual configuration section
## try to minimize tampering with code below unless you know how CMake works
##----------------------------------------
# This is always 9, version 8 is not supported and will not work
SET( HGE_DIRECTX_VER "9" )
add_definitions( "-DHGE_DIRECTX_VER=${HGE_DIRECTX_VER}" "-DHGE_UNICODE=${HGE_UNICODE}" )
# disable warnings on STD non conformance and security issues
add_definitions( "-D_CRT_SECURE_NO_WARNINGS" "-D_CRT_NONSTDC_NO_WARNINGS" "-D_SCL_SECURE_NO_WARNINGS" "-D_WIN32_WINNT=0x0501" "/MP" )
## add_definitions( /MDd )
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${HGE_SOURCE_DIR}/bin CACHE PATH "Single Directory for all executables." )
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${HGE_SOURCE_DIR}/bin CACHE PATH "Single Directory for all executables." )
SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${HGE_SOURCE_DIR}/linklib CACHE PATH "Single Directory for all static libraries." )
SET( CMAKE_INCLUDE_CURRENT_DIR ON )
#---------------------------------
add_subdirectory( src/zlib-1.2.5 )
add_subdirectory( src/libPNG )
#--- HGE core library and helpers ---
add_subdirectory( src/helpers )
add_subdirectory( src/core )
#--- HGE TOOLS - comment out of not needed ---
add_subdirectory( src/fontconv )
add_subdirectory( src/fonted )
add_subdirectory( src/particleed )
add_subdirectory( src/pngopt )
add_subdirectory( src/texasm )
#--- HGE examples ---
add_subdirectory( tutorials/tutorial01 )
add_subdirectory( tutorials/tutorial02 )
add_subdirectory( tutorials/tutorial03 )
add_subdirectory( tutorials/tutorial04 )
add_subdirectory( tutorials/tutorial05 )
add_subdirectory( tutorials/tutorial06 )
add_subdirectory( tutorials/tutorial07 )
add_subdirectory( tutorials/tutorial08 )
#if( ${HGE_DIRECTX_VER} MATCHES "9" )
add_subdirectory( tutorials/tutorial05_shaders )
#endif()
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